seriously what is the conflag timer dependent on?
seriously what is the conflag timer dependent on?
DRG is too positional and buff based. With mobs featuring heavy movement, turn a lot etc you end up missing combo starters. PS MNK's gap closer? (close gap to other dps?) is its auto-attacks.Hmm the DPS of both are so close (I actually out dps my monk but I will take that into account that I have a couple allagan pieces on it and not monk) that it isn't that big of a deal, also, my drg has 3 gap closers while monk has 1 and on a 90s cool-down? Though I can say there isn't much content that this is needed on, I can still do it better on the content that there is than a monk. I wouldn't try and say they are superior in every aspect. Also, IDK of any stationary targets end game wise at the moment. .
By gap closers he means abilities like Shoulder Tackle.
Personally playing monk on every fight in coil the only issue i have found with monk is that there is always a possibility of Greased Lightning stacks dropping due to having to dodge aoes etc, however if done correctly you can prevent this entirely and you don't need gap closers to do it.
Its hard to tell exactly how much dps a monk and dragoon can do because of crit variance, gear variance and the fact the current parsers aren't really that accurate, but monk definitely does more and it can do more without even performing its max potency per second rotation.
http://bluegarter.guildwork.com
This might seem like a silly question, but do any of you play on PS3? If so, how was the fight for you? Any tips you could give?
Player
I'm curious, those of you that are or have tanks using crafted iLvl70 gear in your FC, what are they primarily melding into their gear? The only real luck I had using the Lodestone was noting that most of BG's tanks were melding crit rate. While I imagine this is a more than effective strategy all things considered, I was curious if anyone has any alternate takes on what to meld?
This chart from valk.dancing-mad seems to indicate 30 DEX = roughly 4% mitigation, but it's difficult to tell from the studies whether or DEX to block/parry works in tiers (and if so what those tiers are.) Is threat frequently an issue in the Binding Coil? I feel like I'd rather take more mitigation than more crit if not, but I'm curious what others experiences are with binding. Perhaps you have an argument for a third stat, not DEX or Crit? (I can't see any other possible candidates, unless melding DPS accessories into tank gear.)
Any news yet on what's lurking in Turn 5? Tension is getting unbearable.![]()
Does anyone know where specifically progress is saved within the coil? Is it after every turn or after every boss or after every mini boss?
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