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  1. #1
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    What about a burn strategy where you skip the phase? Is there any way to ramp up dps on her to skip this phase or come close with LB etc? Maybe a full burn party setup 1 tank max dps, max output gear swaps etc with potions? Can anyone comment on HP% when twister start, possibly end. Has anyone theory crafted how much HP twin has and how much theoretical dmg it would take to kill or bypass phases.

    Since we can map out dps so easily I figure someone has to have done video of the fight and figured out these basic parts first. I'm on Turn 5 but only have a few days inside so not at twister yet myself.
    (0)

  2. #2
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Splice View Post
    Maybe a full burn party setup 1 tank max dps, max output gear swaps etc with potions?
    I don't see any way a single tank could survive with the bosses and all 3 adds. Death Sentence would eat them alive. Not to mention even if they did survive the start I am pretty sure you need 2 tanks to soak damage at the end. No DPS would survive a death sentence
    (0)

  3. #3
    Player
    Donatist's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Lady Donatist
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    It is the same bug that was going on before with the rooting of Tania before any real mechanics begin. Therefore, im afraid Twister will not be addressed yet again. I dont understand the coding and why this happens under the circumstances but it seems like a pretty simple fix imo. I dont really wanna give away on these forums what causes the bug but its easily repeatable but should be an even easier fix. :/
    (0)

  4. #4
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Donatist View Post
    It is the same bug that was going on before with the rooting of Tania before any real mechanics begin. Therefore, im afraid Twister will not be addressed yet again. I dont understand the coding and why this happens under the circumstances but it seems like a pretty simple fix imo. I dont really wanna give away on these forums what causes the bug but its easily repeatable but should be an even easier fix. :/
    If target.disconnected = true then autoattack(noabilities,standandtakeit,bugout) EndIf

    ^^ I could be a SE Developer!!!!!! Bow before my mighty AI logic!
    (0)

    http://www.resonatefc.com

  5. #5
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    My impression is they just didn't test their fix properly. After 5 seconds of initiating the original bug they saw Twintania was still 'attacking' and said "Yep! That's fixed!" and called it a day.
    (0)

  6. #6
    Player
    Veurr's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Veurr Vonhealinsmiten
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I don't really understand how the few addons that out for this (boss percent/ parser) work. But my limited understanding is that they some how read the game files to predict/update an indicator. Does Twitania have to target you to cast twister? If so would it be possible find the boss targeting part of the game files and create an early warning addon for her target changes?

    Would that violate the terms of services, I mean you wouldn't be changing the game files just reading them. Maybe it wouldn't even work. But I remember using similar addons in other games.
    (0)

  7. #7
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    This game doesn't have a 'destroy the resistances' type thing, does it? By that I mean, as opposed to trying to Silence/Stun/etc, for 3 times before they become temporarily immune to it - that you have to use it a set amount of times until it does affect them.

    Just a thought since I imagine the first thing someone would do when they see "Resisted!' is not use it again.
    (0)

  8. #8
    Player
    vRoad's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Road Von
    World
    Tonberry
    Main Class
    Astrologian Lv 62
    Quote Originally Posted by CalvatE View Post
    This game doesn't have a 'destroy the resistances' type thing, does it? By that I mean, as opposed to trying to Silence/Stun/etc, for 3 times before they become temporarily immune to it - that you have to use it a set amount of times until it does affect them.

    Just a thought since I imagine the first thing someone would do when they see "Resisted!' is not use it again.
    Yes, there is diminishing returns in this game for everything except Silences.
    (0)

  9. #9
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by vRoad View Post
    Yes, there is diminishing returns in this game for everything except Silences.
    I thought he meant interrupt armour; in which case this game hasn't presented a fight which does have it yet. So no, I don't think this game has one.

    Edit: An example of interrupt armour would be; boss has 3 stacks of can't be stunned, every-time you stun him he loses a stack, after the 3rd stack is gone the next stun will apply the stun. The mechanic used in GW2 PvE (aka the biggest joke ever).
    (0)

  10. #10
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Naoki_Yoshida View Post
    End game players have also encountered problems with the fifth turn of the Binding Coil of Bahamut. This issue was to be addressed with the patch on October 15, but unfortunately we've confirmed that the problem still persists. Please rest assured we are working diligently to resolve this issue so that players can resume play in this instance as soon as possible.
    So people are right. Turn 5 is still bugged
    (0)

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