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  1. #1
    Player
    zaviermhigo's Avatar
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    Mar 2011
    Location
    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    As much as people hate on XI's UI, if they ripped out some features like /sea all and seeking that would be awesome. DO NOT bring back having to do EVERYTHING in this game based on ui, you can keep it where if i tab onto someone I can invite them, but also bring a /sea all, and invitation can go to those who have entered the same zone.
    (0)

  2. #2
    Player
    Kam's Avatar
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    Mar 2011
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    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by zaviermhigo View Post
    As much as people hate on XI's UI, if they ripped out some features like /sea all and seeking that would be awesome. DO NOT bring back having to do EVERYTHING in this game based on ui, you can keep it where if i tab onto someone I can invite them, but also bring a /sea all, and invitation can go to those who have entered the same zone.
    The core of XI's UI was ideal I dont know why so much was left out apart from the obvious excuses - a rushed game/ignorant devs and producer.
    (2)

  3. #3
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
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    Arcanist Lv 80
    Quote Originally Posted by Kam View Post
    The core of XI's UI was ideal I dont know why so much was left out appart from the obvious excuse - a rushed game.
    I liked you're comment, I felt like i was gonna get flamed just for mentioning xi's ui. It was complicated in the beginning and it was always clunky, but it left nothing to be wanted from me, as far as grouping and party structure went.
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  4. #4
    Player
    Kam's Avatar
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    Mar 2011
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    429
    Character
    Kamara Barrett
    World
    Excalibur
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    Carpenter Lv 50
    Quote Originally Posted by zaviermhigo View Post
    I liked you're comment, I felt like i was gonna get flamed just for mentioning xi's ui. It was complicated in the beginning and it was always clunky, but it left nothing to be wanted from me, as far as grouping and party structure went.
    I was actually gona mention that it deffinalty had a learning curve associated with it, but a fun game to play while learning it.

    After 6 months in you were pretty much set - which has not been the case with 14's version. And again brings up the question of why.. why.. why change it

    I also liked the fact XI's UI/party system had hidden gems that most of the player-base wouldnt regularly use, but was cool to tell people about. (<stpc>.. /pcmd.. for examples xD)
    (0)
    Last edited by Kam; 04-14-2011 at 10:58 AM.

  5. #5
    Player
    zaviermhigo's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kam View Post
    I was actually gona mention that it deffinalty had a learning curve associated with it, but a fun game to play while learning it.

    After 6 months in you were pretty much set - which has not been the case with 14's version. And again brings up the question of why.. why.. why change it

    I also liked the fact XI's UI/party system had hidden gems that most of the player-base wouldnt regularly use, but was cool to tell people about. (<stpc>.. /pcmd.. for examples xD)
    Yeah exactly, stpc, and st, bt, i would like to see these come back
    (0)

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