i have been playing ffxiv for a while now and in my opinion the class system needs a little bit of work.
I had an idea that mabye each class needs a few sub-classes, classes that can rest on top of another class, for example, say you are a level 30 archer, then you activate the sub class ontop, so you are still a level 30 archer, but you are also have the subclass activated, (eg. lvl 30 archer - sub lvl 1 sniper)
i have a few sub class ideas, but feel free to post your own.
Pugilist
- Theif - as name suggests this class specialises in stealing: items, health, mp, sp, stats, accuracy, strength, defence, you name it.
- Ninja - ninja specialises in evasion, back attacks, and stealth.
- Specialist - The specialist excels in abilities that damage specific creature types, eg lizards, birds, elementals etc
Archer
- Sniper - specialises in extreme long range combat, and pinning moves
- Crossbowman - specialises in rapid fire, but reduces range
- Ranger - specialises in traps, and critical strikes
Marauder
- Beserker - sacrifices defence for brute strength and speed, no regard for their own life, doesn't stop until their foe lays dead
- Titan - duel weilds two handed weapons,
- Juganaut - specialises in defence but sacrifices speed, no matter how strong the opponent they can barely scratch the juganauts defence.
Gladiator
- Templar - part warrior, part mage. specialises in elemental damage and removing support abilities.
- Cleric - similar to templar, but specialise in healing spells.
Conjurer
- Summoner - a classic final fantasy class, summons mythic beasts to fight for them.
- Black mage - another clasic, specialises in damaging spells
- White mage - yet another classic, healing and support class, but can also use holy element spells
Thaumaturge
- Death mage - sacrifices own health to do large amount of damage
- Dark Knight - specialises in poison base spells, and weakening spells. Plus also capable of dealing phisical damage, weilding a thorn like blade
- Necromancer - summons to do their bidding.
(haven't thought of lancer classes yet, sorry all lancers out their)
Also i was thinking of having branching classes for the gathering and crafting classes.
Unlike subclasses, they are a class of their own, but unlocked by leveling the gathering and crafting classes
Botanist
forest wisperer - calls forth tree ents to fight for them, using logs or branches harvested
Miner
golem master - calls forth golems to fight for them, using ores and metals harvested
Fisher
sea speaker - calls forth monsters to fight for them, using fish harvested
Weaver
puppet master - takes control of enemy, and fights as the enemy, but loses a lot of health if enemy is killed before released, the higher the rank, the more hp lost, (by rank i mean the colour system beside enemies name - blue, green, yellow, orange, red, ?) same goes for success rate of capture (Blue 100%, green 80%, yellow 60%, Orange 40%, red 20%, ? 0%)
Alchemist
Chemist - uses precrafted potions and bombs for combat, which are stored in a pack on their back, connected to 2 barrels on their arms, one for offence, and the other for support items
Armorer and Blacksmith
Mechanist - wears an mechanical armor, ranged from mechanical arm, to a full mechanical suit. Uses guns and electronic saws
yet to think of classes to the other crafting classes
but i would also like to se a breeder class, a class that captures enemys, raises them and has them fight at their side as ther pets/partners.