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  1. #1
    Player

    Join Date
    Apr 2011
    Posts
    10

    Subclass idea, feel free to post your own ideas

    i have been playing ffxiv for a while now and in my opinion the class system needs a little bit of work.

    I had an idea that mabye each class needs a few sub-classes, classes that can rest on top of another class, for example, say you are a level 30 archer, then you activate the sub class ontop, so you are still a level 30 archer, but you are also have the subclass activated, (eg. lvl 30 archer - sub lvl 1 sniper)

    i have a few sub class ideas, but feel free to post your own.

    Pugilist
    • Theif - as name suggests this class specialises in stealing: items, health, mp, sp, stats, accuracy, strength, defence, you name it.
    • Ninja - ninja specialises in evasion, back attacks, and stealth.
    • Specialist - The specialist excels in abilities that damage specific creature types, eg lizards, birds, elementals etc

    Archer
    • Sniper - specialises in extreme long range combat, and pinning moves
    • Crossbowman - specialises in rapid fire, but reduces range
    • Ranger - specialises in traps, and critical strikes

    Marauder
    • Beserker - sacrifices defence for brute strength and speed, no regard for their own life, doesn't stop until their foe lays dead
    • Titan - duel weilds two handed weapons,
    • Juganaut - specialises in defence but sacrifices speed, no matter how strong the opponent they can barely scratch the juganauts defence.

    Gladiator
    • Templar - part warrior, part mage. specialises in elemental damage and removing support abilities.
    • Cleric - similar to templar, but specialise in healing spells.

    Conjurer
    • Summoner - a classic final fantasy class, summons mythic beasts to fight for them.
    • Black mage - another clasic, specialises in damaging spells
    • White mage - yet another classic, healing and support class, but can also use holy element spells

    Thaumaturge
    • Death mage - sacrifices own health to do large amount of damage
    • Dark Knight - specialises in poison base spells, and weakening spells. Plus also capable of dealing phisical damage, weilding a thorn like blade
    • Necromancer - summons to do their bidding.

    (haven't thought of lancer classes yet, sorry all lancers out their)

    Also i was thinking of having branching classes for the gathering and crafting classes.
    Unlike subclasses, they are a class of their own, but unlocked by leveling the gathering and crafting classes

    Botanist
    forest wisperer - calls forth tree ents to fight for them, using logs or branches harvested

    Miner
    golem master - calls forth golems to fight for them, using ores and metals harvested

    Fisher
    sea speaker - calls forth monsters to fight for them, using fish harvested

    Weaver
    puppet master - takes control of enemy, and fights as the enemy, but loses a lot of health if enemy is killed before released, the higher the rank, the more hp lost, (by rank i mean the colour system beside enemies name - blue, green, yellow, orange, red, ?) same goes for success rate of capture (Blue 100%, green 80%, yellow 60%, Orange 40%, red 20%, ? 0%)

    Alchemist
    Chemist - uses precrafted potions and bombs for combat, which are stored in a pack on their back, connected to 2 barrels on their arms, one for offence, and the other for support items

    Armorer and Blacksmith
    Mechanist - wears an mechanical armor, ranged from mechanical arm, to a full mechanical suit. Uses guns and electronic saws

    yet to think of classes to the other crafting classes

    but i would also like to se a breeder class, a class that captures enemys, raises them and has them fight at their side as ther pets/partners.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Dual.

    Juggernaut.


    No lancer classes? Dragoons! Jumps into the air for an extended period of time and doesn't come down until every enemy has moved out of range.

    Oh FFT, how I miss you.

    But seriously. Marauder would have a dual axe sub and Gladiator would have a dual sword sub. I mean, just look at their class icons.

    I still want my two handed swords; even if it's only Asian ones for Samurais, it's better than nothing. Still have fond memories of that Paladin only greatsword in FFXI that I lugged around everywhere I went..
    (1)

  3. #3
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    If they change the sub class names to ANYTHING GLA should not be seen without ONE FFesque name wtf, PLD.....
    Some of these are awful in my opinion, a lot of these classes names come directly from DnD lore or some other generic lore, which in my opinion, only class names copied from DnD by FF should appear, only FF class names, you have like 20 FF titles to choose from a lot with the same jobs but some which are unique. [FF did borrow from DnD everyone did, but over the course of three decades square has made this unique to FF through adjustments, I want this game more FF, not more generic for mass appeal]
    (0)
    Last edited by zaviermhigo; 04-14-2011 at 05:13 AM.

  4. #4
    Player

    Join Date
    Apr 2011
    Posts
    10
    look, im open to critique. but this is just a draft idea, the names are not final, i just wrote some base names that are generic to start with, and i wish for the idea to develop it further, thats why i posted it hear, so please refrain from just posting comments like "this sucks" etc, and post some of your own ideas on here, that is the purpose of this thread.

    and as stated above, no i havent writen any lancer classes yep, i'm sorry, it was quite late here when i wrote this, so i was tired, i dont mean this as an excuse, i plan to finish this, but i am happy to see any ideas posted. And lol dragoon totally slipped my mind, thanks for the reminder XD
    (1)
    Last edited by ChocoGuardian; 04-14-2011 at 02:53 PM.

  5. #5
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    I think the fighting classes should have fighting subclasses and the gathering/crafting classes should have gathering/crafting subclasses.

    Conjurer is like a Red Mage, so perhaps they could be given an Adv. Conjurer, White Conj, Black Conj.

    Thaumaturge could be given subclasses similar to (or a mixture of) Blue Mage, Time Mage and Summoner


    Couldn't the Dark Knight be more of a Final Fantasy IV Dark Knight?
    (0)
    Last edited by Yellow; 04-14-2011 at 11:44 AM.