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Thread: for the tanks.

  1. #11
    Player
    TheNeoReaper's Avatar
    Join Date
    Aug 2013
    Location
    Keokuk, Iowa
    Posts
    35
    Character
    Fayt Leingod
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    (3)

  2. #12
    Player
    Redrah's Avatar
    Join Date
    Aug 2013
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    12
    Character
    Kristitar Himalkoena
    World
    Tonberry
    Main Class
    Gladiator Lv 27
    Take everyones advice from this thread. Once you get the hang of it, it can be quite easy. It does MAJORLY depend on the party though. Any form of AOE before you can get 2 flash's off can get messy. I aproach just about every instance like this. Shield lob,flash, savage mob 1,flash,riot mob 1, savage mob 1, savage mob 2, flash again. After that, keep riot blade on mob 1, then tabbin savage blade onto every other one until they have all effectively been hit with. Also, diminshing returns on flash after 4-5. Use this strategy and your party will be able to AOE. Albeit give you enough time to go through a cycle of savage blade on everyone and you are fine. Once you hit 26 and get rage of halone. Much much easier, as now you have 2 attacks that generate good enmity.
    (1)

  3. #13
    Player
    Ultimaetus's Avatar
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    Aug 2013
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    37
    Character
    Doomy Mcfluffkin
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Topaz Carbunicle can split damage for the tank,

    This game is not just mash aoe hate generators like other mmo's Conj and thaum both have sleeps to help with pulls and adds just like the carbunicle can

    Most fights go like this

    1) tank generates hate on first target,
    2) sleep other mobs
    3 proceed
    (1)

  4. #14
    Player
    Redrah's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Kristitar Himalkoena
    World
    Tonberry
    Main Class
    Gladiator Lv 27
    Quote Originally Posted by Ultimaetus View Post
    Topaz Carbunicle can split damage for the tank,

    This game is not just mash aoe hate generators like other mmo's Conj and thaum both have sleeps to help with pulls and adds just like the carbunicle can

    Most fights go like this

    1) tank generates hate on first target,
    2) sleep other mobs
    3 proceed
    Personally, I find the topaz carbuncle a bit of a nuiscance. Now I understand using the duty finder you dont always get the best tanks. So there is a need for it. But once you see that your tank is doing the right things and not losing enmity, switch it over. Help out with DPS. We got this.
    (9)

  5. #15
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    I don't understand why everyone hates on ACNs using Topaz. (No pun intended.) So at low levels, Topaz ends up tanking half the time instead of the tank. Does this kill anyone? No... and if Topaz dies, then the tank should still be in second on the threat table, so things continue seamlessly. I actually quite enjoyed having a Topaz tank one add while I tanked another. It made my life that little bit easier. And if it ever does become an issue if/when Topaz dies, which I can't imagine causing issues unless the tank couldn't stay in second, then that's what Provoke's for. Where's the problem here?
    (3)
    Last edited by Raymeo; 08-27-2013 at 04:06 PM.

  6. #16
    Player
    Veillette's Avatar
    Join Date
    Mar 2011
    Posts
    35
    Character
    Drifting Ruby
    World
    Tonberry
    Main Class
    Marauder Lv 46
    Quote Originally Posted by Raymeo View Post
    I don't understand why everyone hates on ACNs using Topaz. (No pun intended.) So at low levels, Topaz ends up tanking half the time instead of the tank. Does this kill anyone? No... and if Topaz dies, then the tank should still be in second on the threat table, so things continue seamlessly. I actually quite enjoyed having a Topaz tank one add while I tanked another. It made my life that little bit easier. And if it ever does become an issue if/when Topaz dies, which I can't imagine causing issues unless the tank couldn't stay in second, then that's what Provoke's for. Where's the problem here?
    As a MRD, one honest question: Does Topaz deal the same dps as the Emerald one?

    I do hate ACN with Emerald if they do a premature pull, the knockback makes it difficult to regain hate.
    (0)

  7. #17
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    I wonder if some tanks ever played as ACN once? Even so, do they know how to play that class?

    I mean: Topaz is not ment to be the main tank, but in lower level dungeons it can do if needed (tank is dead). It is meant to fight the adds and keeping them away from healers and DDs including to split damage to tanks, so that he does not need much heal (special when tanks doesnt have best armor).

    Emerald doesnt use knockback "always" when it is ready - if the enemy comes too close to Emerald it will use that skill if its ready and not just because it likes to make it harder for tanks!

    I understand why there is hate growing towards Topaz, the problem is that it needs a lot more movement control. You have to actively move your pet and not just sit back and let him do what he likes... But please, when should a beginning ACN learn that if not in the first few Dungeons? Just using a random skill on the enemy does not force your Topaz to attack them, that only works on "first" target.
    (0)
    Last edited by Yukiko; 08-27-2013 at 07:46 PM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  8. #18
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Is this the thread where we post advice everyone here already knows?

    The people you are having these problems with are not the type of people who read forums to learn more about their role.

    Late edit:

    Quote Originally Posted by Yukiko View Post
    I mean: Topaz is not ment to be the main tank, but in lower level dungeons it can do if needed (tank is dead).
    Just wanted to say: did Sastasha and Tam Tara as 4x Arcanists, no problem. One of our party wanted to play tank for Copperbell mines. So we went 2xACN, 1xCNJ, 1xGLA for it. Tank DC'd and couldn't get back on 5 mins into the dungeon. 2xACN and a CNJ proceeded to breeze through that dungeon. 1 topaz and 1 emerald carby (along with their ACN) and a CNJ are enough DPS to kill the final boss (though there was a little kiting involved at the end).
    (1)
    Last edited by Aegis; 08-27-2013 at 07:58 PM.

  9. #19
    Player
    Hackburn's Avatar
    Join Date
    Aug 2013
    Location
    Moogle
    Posts
    14
    Character
    Hack Snow
    World
    Moogle
    Main Class
    Gladiator Lv 50
    I tank and keep as much agro as I can its not hard to keep it aslong as aoe moves don't get used very much, while getting to 15 on healer tho I did notice alot of tanks not using flash, they my just be new to tanking so I think people should just try give little bits of advice , not full on rant at them when people give advice people listen, unlike if you rant they just quit the dungeon =(
    (0)

  10. #20
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    The only problem I've had with tanks is when backup mobs spawn, they always go straight for my little CNJ no matter where she is on the map.
    (1)

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