Take everyones advice from this thread. Once you get the hang of it, it can be quite easy. It does MAJORLY depend on the party though. Any form of AOE before you can get 2 flash's off can get messy. I aproach just about every instance like this. Shield lob,flash, savage mob 1,flash,riot mob 1, savage mob 1, savage mob 2, flash again. After that, keep riot blade on mob 1, then tabbin savage blade onto every other one until they have all effectively been hit with. Also, diminshing returns on flash after 4-5. Use this strategy and your party will be able to AOE. Albeit give you enough time to go through a cycle of savage blade on everyone and you are fine. Once you hit 26 and get rage of halone. Much much easier, as now you have 2 attacks that generate good enmity.
Topaz Carbunicle can split damage for the tank,
This game is not just mash aoe hate generators like other mmo's Conj and thaum both have sleeps to help with pulls and adds just like the carbunicle can
Most fights go like this
1) tank generates hate on first target,
2) sleep other mobs
3 proceed
Personally, I find the topaz carbuncle a bit of a nuiscance. Now I understand using the duty finder you dont always get the best tanks. So there is a need for it. But once you see that your tank is doing the right things and not losing enmity, switch it over. Help out with DPS.Topaz Carbunicle can split damage for the tank,
This game is not just mash aoe hate generators like other mmo's Conj and thaum both have sleeps to help with pulls and adds just like the carbunicle can
Most fights go like this
1) tank generates hate on first target,
2) sleep other mobs
3 proceedWe got this.
I don't understand why everyone hates on ACNs using Topaz. (No pun intended.) So at low levels, Topaz ends up tanking half the time instead of the tank. Does this kill anyone? No... and if Topaz dies, then the tank should still be in second on the threat table, so things continue seamlessly. I actually quite enjoyed having a Topaz tank one add while I tanked another. It made my life that little bit easier. And if it ever does become an issue if/when Topaz dies, which I can't imagine causing issues unless the tank couldn't stay in second, then that's what Provoke's for. Where's the problem here?
Last edited by Raymeo; 08-27-2013 at 04:06 PM.
As a MRD, one honest question: Does Topaz deal the same dps as the Emerald one?I don't understand why everyone hates on ACNs using Topaz. (No pun intended.) So at low levels, Topaz ends up tanking half the time instead of the tank. Does this kill anyone? No... and if Topaz dies, then the tank should still be in second on the threat table, so things continue seamlessly. I actually quite enjoyed having a Topaz tank one add while I tanked another. It made my life that little bit easier. And if it ever does become an issue if/when Topaz dies, which I can't imagine causing issues unless the tank couldn't stay in second, then that's what Provoke's for. Where's the problem here?
I do hate ACN with Emerald if they do a premature pull, the knockback makes it difficult to regain hate.
I wonder if some tanks ever played as ACN once? Even so, do they know how to play that class?
I mean: Topaz is not ment to be the main tank, but in lower level dungeons it can do if needed (tank is dead). It is meant to fight the adds and keeping them away from healers and DDs including to split damage to tanks, so that he does not need much heal (special when tanks doesnt have best armor).
Emerald doesnt use knockback "always" when it is ready - if the enemy comes too close to Emerald it will use that skill if its ready and not just because it likes to make it harder for tanks!
I understand why there is hate growing towards Topaz, the problem is that it needs a lot more movement control. You have to actively move your pet and not just sit back and let him do what he likes... But please, when should a beginning ACN learn that if not in the first few Dungeons? Just using a random skill on the enemy does not force your Topaz to attack them, that only works on "first" target.
Last edited by Yukiko; 08-27-2013 at 07:46 PM.
Is this the thread where we post advice everyone here already knows?
The people you are having these problems with are not the type of people who read forums to learn more about their role.
Late edit:
Just wanted to say: did Sastasha and Tam Tara as 4x Arcanists, no problem. One of our party wanted to play tank for Copperbell mines. So we went 2xACN, 1xCNJ, 1xGLA for it. Tank DC'd and couldn't get back on 5 mins into the dungeon. 2xACN and a CNJ proceeded to breeze through that dungeon. 1 topaz and 1 emerald carby (along with their ACN) and a CNJ are enough DPS to kill the final boss (though there was a little kiting involved at the end).
Last edited by Aegis; 08-27-2013 at 07:58 PM.
I tank and keep as much agro as I can its not hard to keep it aslong as aoe moves don't get used very much, while getting to 15 on healer tho I did notice alot of tanks not using flash, they my just be new to tanking so I think people should just try give little bits of advice , not full on rant at them when people give advice people listen, unlike if you rant they just quit the dungeon =(
The only problem I've had with tanks is when backup mobs spawn, they always go straight for my little CNJ no matter where she is on the map.
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