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  1. #1
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I would say, raise the cap, but the casual and hardcore aspects have to blended perfectly in the 1-50 range, you can't hardcore players and casual players divided between level caps, the casual players will want to get to rank 51 in a game they play and would find it too hard for them at 51.

    Also a huge assumption that may be wrong here is that hardcore players don't want mid level content and casual players don't want endgame. I think both groups here want the same thing, the argument is how. They're has to be a balanced mid-high rank content and endgame in place to appease both these groups, not two separate systems. That's why this is so hard.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    102
    Quote Originally Posted by zaviermhigo View Post
    I would say, raise the cap, but the casual and hardcore aspects have to blended perfectly in the 1-50 range, you can't hardcore players and casual players divided between level caps, the casual players will want to get to rank 51 in a game they play and would find it too hard for them at 51.

    Also a huge assumption that may be wrong here is that hardcore players don't want mid level content and casual players don't want endgame. I think both groups here want the same thing, the argument is how. They're has to be a balanced mid-high rank content and endgame in place to appease both these groups, not two separate systems. That's why this is so hard.
    It's true, I know not everyone is the extreme I show here but when I look through the forums I see two groups, one saying make it harder, the other saying don't change anything, and both showing a my way or get out attitude. I have thought of ways to satisfy both but it seems that the groups are so polarized and against each other that compromise isn't as much an option.

    I would love a game that is balanced between each side. "Satisfying and keeping the casuals happy, but rewarding the hardcore players with the best stuff for the extra work" is what I truly want, but after reading the comments they leave to each other the only thing I feel may work is putting them in their separate corners.

    I want to do it blended like you say, the problem is whether or not the two sides are willing to find a balance amongst each other.
    (0)

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