Results -9 to 0 of 9

Threaded View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    102

    Raise the level cap... and make it burn!

    Going through the forums there seems to be one very obvious divide, Hardcore and casual. The hardcore wanting more difficult challenges and dangerous lands. The casuals are happy with the "log on once a week and get to Rank 20 in no time" feel it has now. So how do we balance this out?

    Well I think that Raising the level cap may be a good start, but not just raising the level cap.

    What you do is make rank 1-50 as casual friendly as you want, no big deal. Give them all the casual content they could want. An arena for rank 1-50 quests and leviquests and some pvp options. But once you reach rank 51 things get a lot harder.

    EDIT

    Ok I know that a lot of the feedback for this Idea has been negative, and after reading it I can see why. I really did over do it and missed what my idea was really supposed to be. What I was trying to say was that there should be a point (maybe rank 50 or so) where the game becomes more geared towards hardcore players. Someone made a point that hardcore options should never be the only way to level, and I have to agree, what I meant is that it should be a lot slower to level this way as apposed to the more hardcore driven content.

    This way everyone has 50 or so ranks of casual game to enjoy, they can all reach the top rank (though hardcore players can reach it much faster, which I think should be how it works anyway), and hardcore players get lots of content geared towards them as well as a reason to participate in it.
    (0)
    Last edited by RemnantWolf; 04-16-2011 at 04:21 AM.

Tags for this Thread