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  1. #1
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Was waiting for bluegartr or /b/ to pop up...and both in one post, well played sir.

    I'm not sure what people are argue'ing (sp) about anymore. Wouldn't it be great if everybody pooled all their idea's together and made a 20,000 person strong thread instead of bickering? That's just my thoughts. Talent tree's are very feasible in carpe's system, we've just been referring to it by a different name. And carpe's system fits really well into kuro's system. Why the fight?

    And the whole only one job should have one role? That's garbage, its outdated and needs to go away.
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Anathiel View Post
    And the whole only one job should have one role? That's garbage, its outdated and needs to go away.
    Because that role is needed in an extremely limited number for each situation, unlike every other role. This means that the more jobs are able to perform that role, the more people that are *specialized* in that simply won't have a role.

    Quote Originally Posted by Cairdeas View Post
    Thief/Dancer doesn't have Utsusemi. 0.o How can it abuse it.
    You missed the "and similar" part.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    From a designer/balance perspective. One job having one clearly defined role is a lot easier to manage content around. Than trying to plan for the unlikely combos that came out of FFXI.

    DRK/NIN, NIN/DRK, BRD/NIN, RDM/WAR etc tanking Tiamat. <---- I've seen all of this first hand - not making this up.
    (0)

  4. #4
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kurokikaze View Post
    From a designer/balance perspective. One job having one clearly defined role is a lot easier to manage content around. Than trying to plan for the unlikely combos that came out of FFXI.

    DRK/NIN, NIN/DRK, BRD/NIN, RDM/WAR etc tanking Tiamat. <---- I've seen all of this first hand - not making this up.

    Ingenuity and Imagination should be fertilized not napalmed.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Cairdeas View Post
    Ingenuity and Imagination should be fertilized not napalmed.
    LOL that is all.
    (0)

  6. #6
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Cairdeas View Post
    Ingenuity and Imagination should be fertilized not napalmed.
    Especially when they lead to making a whole specialized class obsolete in it's own role right?

    And here i thought that I read somewhere than the lack of class specialization was a problem in this game. Maybe I misread?
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Abriael View Post
    Especially when they lead to making a whole specialized class obsolete in it's own role right?

    And here i thought that I read somewhere than the lack of class specialization was a problem in this game. Maybe I misread?
    ^ You know its bad when we're both on the same page. lol
    (1)

  8. #8
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kurokikaze View Post
    ^ You know its bad when we're both on the same page. lol
    I was thinking exactly the same thing. Scary...

    Being serious now: ignoring the problem is the worst thing to do. Things aren't necesarily looking bright for Gladiators in this game either.
    Luckily this game seems to have a team and a lead that actually listens. I seriously doubt they'll do the same error that the FFXI team did, legalizing and supportingwhat could only be defined as an exploit and screwing up the whole class system in the process.

    Quote Originally Posted by Cairdeas View Post
    You'd have to in XI.
    Not a good reason to actually import in FFXIV all the flaws of FFXI
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Sounds like specialisation to me. (hopefully not sub jobs)

    Conjurer - White Mage, Black Mage, Summoner (maybe one day)
    Pugilist - White monk, Thief, Pirate
    Gladiator - Dark Knight, Paladin

    And so on.
    (0)

  10. #10
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Somewhere on here someone said something along the lines of stripping away the abilities from the weapons and making it so with weapon ranks you're only learning weapon skills, and putting the abilities into the jobs that you'd need to rank to obtain. I can see how something such as "Ferocity" doesn't make sense to be a skill that someone learns by gaining experience with a polearm... Mesh them together the way physical rank and class rank are now. That sounds good.

    It also sounds extremely similar to ffxi. Oops.
    (2)

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