If be interesting in the synergy between job vs armory

Perhaps itl be something along the lines of setting what your bonus/stats etc will be



my examples

Thm or Conj are your armory class

You choose Blm as your job, youll get +stats on some ends - stats on the other
Your damage dealing spells will deal 25% more damage
Your healing will take a 25% penalty

and im sure you can go from there on what itl mean


id really like to see it where we dont have to level the jobs also, leveling the weapons still being the best method, but with the job system youll personalize things by making some things alot more effective while things not related to it taking a penalty