


Just lol. Yeah, me and basically everyone else it seems. In FFXI a DRK that introduced himself as a tank would be laughed at and sent back to the mog house to get that two hander while the group looked for a PLD or NIN.
Again, you're advicating nothing else than a massive grind. I *already* grinded plenty.Dude you joking right? so you want a dumbass tree system? or a job that you can unlock and be the same level as your class as soon you unlock it? the point of games is to grind then to do endgame i'm sorry but if you can't put yourself to grind then you should not be playing MMO. In FFXI you had 18 class and all the one you unlock where level 1 not level 30.

Endgame. The paladin that presented himself to the team would be sent back to his mog house to change jobs (not necesarily to DRK) if their group cared about efficiency and low-manning.
Last edited by solracht; 04-14-2011 at 02:40 AM.



Oh really? I never had any problem of the sort. Maybe becayse i was a good tank and in most cases I didn't even need the utsusemi explot in order to be more efficent than most others?
Going around as a ninja with a cheesy armor a tank doesn't make.
I am in favour of removing Physical Level and replacing with Job Level. In order to do so they will need to strip back the current classes (weapon specialisation) to do it.
If they strip the weapons back to weapon skill's only and then add the skills and abilities they learn to the new Job System instead I would be very happy. So for MRD Skull Sunder, Trunk Splitter and so on would be weapon skill's tied to the Great Axe. Then the Job could be MRD/WAR and it would learn Bloodbath, Warmonger, Foresight and so on. With this system I could equip a sword and still have full use of my WAR/MRD abilities but the weapon skills would be from the Sword/GLA side so Onion Cut, Spin Stroke, Red Lotus and so on.
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