To sum up, we’re updating those aspects of the game whose priority is high, and which can be updated relatively easily, while more radical and profound changes, such as those revolving around latency,
auto-attack, battle, the Armoury system,
the job system, dungeons, movement,
modes of transport—these are currently under development on their own, completely independent schedules.
That’s the first time I dropped word of the new job system, isn’t it? Just sayin’. (Eaaasy, I’ll be posting about it on the forums soon enough.)