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  1. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ambrosia View Post
    I am a little bit surprised that so little people have voiced their opinions about monster combat mechanics, I can't say they are terrible as of now, but I think a lot of improvement is needed. Here are my three biggest concerns:-
    People don't complain about that probably because rank-and-file monster combat behavioir is actually quite a lot more varied and advanced than the market's average (and probably one of the best if not the best of the market overall). 99% of the mobs have quite varied attacks and skills, reactive skills, and more advanced features than normal rank and file mobs in most if not all other MMORPGs.
    This not to mention the absolutely lovely feature that bigger monsters have, that allows them to fight with all their limbs (and tail) without necessarily turning in place.

    The real problem is in the lack of monster variety, not in the way they behave, which is better than what I've seen more or less anywhere else.

    3) Most mobs I've encountered so far only had one skill move which they use every 10 seconds or so, and I must say it's getting duller and duller as I level.
    Actually most mobs have at least two skill (different in effect, Area of effect and directional vector) that they use not on a timer, but when they reach the required TP. They can be in fact be stopped or slowed down by draining their TP. Many mobs also have reactive moves (funguar's poison cloud if they're hit when they're in a certain stance, or raptors' tail swipe if someone stands behind them) or original combat patterns (like the teleport/lighnings shown by gnats for instance).
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    Last edited by Abriael; 04-13-2011 at 07:12 PM.