Quote Originally Posted by yukikaze_yanagi View Post
1) every mob have a ranged attack to counter kiting strategy. Related to point 2

2)every mob have a kind of territory, where they return when they move too far away. This against kiting too, and to permit a succesful flee. If a mob bounce to you and spawning zone just come closer, that bug is already solved.
1) I realized kiting kiting no longer works with this game on day one, but there's no good rationale for abolishing it in the first place, it was a good challenge and a skillful aspect of the game. OK, even if they are going to abolish it, they should've done better rather than give everything the ability to hurl projectiles.

The initial development team kept making these poor thought-out solutions to tweak things that didn't matter, in the end they either bring out more problems or lead to poor gameplay. My two cents anyway.

2) That bouncing thing is fixed I guess, but the territory problem is still apparent. I taunted a maidenbug from like 5 yalms away and it's standing still staring me in the face because I'm standing outside its cave.