Did they change it so now thunder 2 stacks ontop of thunder. In Beta 4 each one was its own condition but now it just stacks and adds more time to the condition. No matter which one i cast i'm only getting the thunder condition.
Did they change it so now thunder 2 stacks ontop of thunder. In Beta 4 each one was its own condition but now it just stacks and adds more time to the condition. No matter which one i cast i'm only getting the thunder condition.
Yes they changed this.
As far as i know it just overrides the original thunder stack. (i haven't tested it to see if thunder 1 replaces thunder 2 dot potency though...but seeing as the timer starts again it probably does) they changed this recently i think before beta 4 though.
Did they muddle the names of Arcanist and Thaumaturge?
John Dee 1570 an "an art mathematical called "thaumaturgy... which giveth certain order to make strange works,"
What's the rationale behind this change? The rotation was actually interesting in phase 3 and choices were sometimes difficult. It was a neat, somewhat unique set of mechanics that came together to produce something interesting. The change puts dead buttons on the bar (A really good indicator that something is broken) and simplifies and flattens would could have been a challenging aspect of the class. It's a really poor change, and I'm hoping it gets reverted.
When you get F3/B3 you don't have time to cast more than 1 thunder spell during the rotation anyway. Them changing this only would impact mid level THM.What's the rationale behind this change? The rotation was actually interesting in phase 3 and choices were sometimes difficult. It was a neat, somewhat unique set of mechanics that came together to produce something interesting. The change puts dead buttons on the bar (A really good indicator that something is broken) and simplifies and flattens would could have been a challenging aspect of the class. It's a really poor change, and I'm hoping it gets reverted.
That by itself is a pretty big problem. If you front-end damaging spells are doing more damage than the entire duration of a DoT on the same cast time, we have a problem.
I want to have faith in this game. I really do, but they are making it really hard for me. These are really simple, really obvious problems that should have been addressed on paper. The fact that they hit the live game makes me really nervous.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.