Results 1 to 6 of 6

Hybrid View

  1. #1
    Player
    Kownt's Avatar
    Join Date
    Jun 2013
    Posts
    12
    Character
    Kownt Oseer
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50

    Thaumaturge...thunder?

    Did they change it so now thunder 2 stacks ontop of thunder. In Beta 4 each one was its own condition but now it just stacks and adds more time to the condition. No matter which one i cast i'm only getting the thunder condition.
    (1)

  2. #2
    Player
    DoctorPaul's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Leon Sanclari
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kownt View Post
    Did they change it so now thunder 2 stacks ontop of thunder. In Beta 4 each one was its own condition but now it just stacks and adds more time to the condition. No matter which one i cast i'm only getting the thunder condition.
    Yes they changed this.
    As far as i know it just overrides the original thunder stack. (i haven't tested it to see if thunder 1 replaces thunder 2 dot potency though...but seeing as the timer starts again it probably does) they changed this recently i think before beta 4 though.
    (0)

  3. #3
    Player
    IcarusStamp's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Meryt Taneith
    World
    Sargatanas
    Main Class
    Conjurer Lv 34
    Did they muddle the names of Arcanist and Thaumaturge?
    John Dee 1570 an "an art mathematical called "thaumaturgy... which giveth certain order to make strange works,"
    (0)

  4. #4
    Player
    Tessman's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Al Forno
    World
    Malboro
    Main Class
    Arcanist Lv 50
    What's the rationale behind this change? The rotation was actually interesting in phase 3 and choices were sometimes difficult. It was a neat, somewhat unique set of mechanics that came together to produce something interesting. The change puts dead buttons on the bar (A really good indicator that something is broken) and simplifies and flattens would could have been a challenging aspect of the class. It's a really poor change, and I'm hoping it gets reverted.
    (0)

  5. #5
    Player
    Mugaaz's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Mugaaz Zaagum
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tessman View Post
    What's the rationale behind this change? The rotation was actually interesting in phase 3 and choices were sometimes difficult. It was a neat, somewhat unique set of mechanics that came together to produce something interesting. The change puts dead buttons on the bar (A really good indicator that something is broken) and simplifies and flattens would could have been a challenging aspect of the class. It's a really poor change, and I'm hoping it gets reverted.
    When you get F3/B3 you don't have time to cast more than 1 thunder spell during the rotation anyway. Them changing this only would impact mid level THM.
    (0)

  6. #6
    Player
    Tessman's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Al Forno
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mugaaz View Post
    When you get F3/B3 you don't have time to cast more than 1 thunder spell during the rotation anyway. Them changing this only would impact mid level THM.
    That by itself is a pretty big problem. If you front-end damaging spells are doing more damage than the entire duration of a DoT on the same cast time, we have a problem.

    I want to have faith in this game. I really do, but they are making it really hard for me. These are really simple, really obvious problems that should have been addressed on paper. The fact that they hit the live game makes me really nervous.
    (0)