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Thread: C++ R6025 error

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  1. #1
    Player
    Ruta_Barracuda's Avatar
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    Karsten Grimshaw
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    Reinstall C++ vcredist_x86 and this issue is fixed on Windows 7.
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  2. #2
    Player
    Dev's Avatar
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    Ce Arda
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    Quote Originally Posted by Ruta_Barracuda View Post
    Reinstall C++ vcredist_x86 and this issue is fixed on Windows 7.
    You sir, just jinxed yourself.. Give it time...
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  3. #3
    Player
    Mang's Avatar
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    Sup Mang
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    Quote Originally Posted by Ruta_Barracuda View Post
    Reinstall C++ vcredist_x86 and this issue is fixed on Windows 7.
    Gonna try it anyways

    Newest version off the Visual Studio 2013 website:

    http://go.microsoft.com/?linkid=9832156
    (0)
    Last edited by Mang; 10-07-2013 at 06:07 AM.

  4. #4
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    Squa11_Leonhart's Avatar
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    Quote Originally Posted by Mang View Post
    Gonna try it anyways

    Newest version off the Visual Studio 2013 website:

    http://go.microsoft.com/?linkid=9832156
    Not to smash your grapes, but a VisualC 2013 runtime package will not in anyway affect how a game built using the 2008, 2010 or 2012 toolsets runs.
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  5. #5
    Player
    Mang's Avatar
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    Quote Originally Posted by Ruta_Barracuda View Post
    Reinstall C++ vcredist_x86 and this issue is fixed on Windows 7.
    Which version? Just did this yesterday to the 2013 version and just got an R6025 right now. Granted it's improved seemingly, but still happened.
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  6. #6
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    KisaiTenshi's Avatar
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    Kisa Kisa
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    Excalibur
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    White Mage Lv 100
    Quote Originally Posted by Mang View Post
    Which version? Just did this yesterday to the 2013 version and just got an R6025 right now. Granted it's improved seemingly, but still happened.
    You need to install the version witch matches what FFXIV is built with
    FFXIV uses MSVCRT.DLL , so therefor it uses the C runtime version supplied by the OS, and not the C++ runtimes that would be installed if you install any of the C++ redistribution libraries. This version of the C runtime is used by applications compiled by Microsoft Visual Studio 6 or Microsoft Visual Studio.NET 2002. Later versions of Visual Studio compile against MSVCRTxx.dll . In all likeliness due to the PS3 version, the game is probably compiled by some cross-compiler suite that we don't know of.
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