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Thread: C++ R6025 error

  1. #111
    Player
    Ruta_Barracuda's Avatar
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    Aug 2013
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    Karsten Grimshaw
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    Ultros
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    Lancer Lv 60
    Reinstall C++ vcredist_x86 and this issue is fixed on Windows 7.
    (0)

  2. #112
    Player
    Dev's Avatar
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    Aug 2013
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    Character
    Ce Arda
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    Gilgamesh
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    Red Mage Lv 80
    Quote Originally Posted by Ruta_Barracuda View Post
    Reinstall C++ vcredist_x86 and this issue is fixed on Windows 7.
    You sir, just jinxed yourself.. Give it time...
    (0)

  3. #113
    Player
    Mang's Avatar
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    Ul'dah
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    Character
    Sup Mang
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    Goblin
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    Arcanist Lv 50
    Quote Originally Posted by Ruta_Barracuda View Post
    Reinstall C++ vcredist_x86 and this issue is fixed on Windows 7.
    Gonna try it anyways

    Newest version off the Visual Studio 2013 website:

    http://go.microsoft.com/?linkid=9832156
    (0)
    Last edited by Mang; 10-07-2013 at 06:07 AM.

  4. #114
    Player
    Mang's Avatar
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    Ul'dah
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    Sup Mang
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ruta_Barracuda View Post
    Reinstall C++ vcredist_x86 and this issue is fixed on Windows 7.
    Which version? Just did this yesterday to the 2013 version and just got an R6025 right now. Granted it's improved seemingly, but still happened.
    (0)

  5. #115
    Player
    Mang's Avatar
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    Ul'dah
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    Sup Mang
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    Goblin
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    So many hotfixes, none of which has addressed this problem.
    (0)

  6. #116
    Player
    KingofDunkshire's Avatar
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    Sep 2013
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    Character
    Jesse Dunkshire
    World
    Gilgamesh
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    Marauder Lv 70
    Well this game was fun tell R6205 made this game un playable, gonna un sub tell Square Enix get's their shit together, which will be never. I've never seen a game so badly optimized tell I played this game.
    (0)

  7. #117
    Player
    Skuld's Avatar
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    Character
    Skuld Veil
    World
    Ragnarok
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    Archer Lv 50
    Is still happening.
    Cant understant why on beta was everything perfect and fabulous and now this anoying rutine error dosnt seem to go away never.
    (0)
    Think fast, Live slow

  8. #118
    Player
    Squa11_Leonhart's Avatar
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    Kaya Yuuna
    World
    Cerberus
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    Archer Lv 70
    Quote Originally Posted by Mang View Post
    Gonna try it anyways

    Newest version off the Visual Studio 2013 website:

    http://go.microsoft.com/?linkid=9832156
    Not to smash your grapes, but a VisualC 2013 runtime package will not in anyway affect how a game built using the 2008, 2010 or 2012 toolsets runs.
    (0)

  9. #119
    Player
    Squa11_Leonhart's Avatar
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    Character
    Kaya Yuuna
    World
    Cerberus
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    Archer Lv 70
    Quote Originally Posted by Skuld View Post
    Is still happening.
    Cant understant why on beta was everything perfect and fabulous and now this anoying rutine error dosnt seem to go away never.
    SE needs user provided application crash dumps to actually debug the issue, the error code itself is basically useless as anything can cause a runtime exception.

    Probably the first thing to try is removing any applications like Teamviewer, TwitchTV, or [insert name of other application which injects itself into every application].
    (0)

  10. #120
    Player
    KisaiTenshi's Avatar
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    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mang View Post
    Which version? Just did this yesterday to the 2013 version and just got an R6025 right now. Granted it's improved seemingly, but still happened.
    You need to install the version witch matches what FFXIV is built with
    FFXIV uses MSVCRT.DLL , so therefor it uses the C runtime version supplied by the OS, and not the C++ runtimes that would be installed if you install any of the C++ redistribution libraries. This version of the C runtime is used by applications compiled by Microsoft Visual Studio 6 or Microsoft Visual Studio.NET 2002. Later versions of Visual Studio compile against MSVCRTxx.dll . In all likeliness due to the PS3 version, the game is probably compiled by some cross-compiler suite that we don't know of.
    (0)

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