Greetings,

I'm bumping this thread to share a comment from Hiroshi Minagawa in regards to a tool for saving and loading settings.
Quote Originally Posted by Hiroshi_Minagawa View Post
Hello,

In patch 2.1, we will be introducing a tool that will allow you to backup and restore various settings.
* The patch notes for 2.1 will be released in the next couple of days. I apologize that we weren't able to do this in a hotfix ahead of time.

There is a gold colored cog on the bottom of the launcher that says "CONFIG," and we will be adding a button to this option for backing up and restoring data.

Local character configuration settings, hotbar settings, and macro data can all be backed up.

We've omitted system configuration settings such as graphics, the number of monitors being used, and other hardware-related setting information. The frequency for changing settings like these are rather low and in the chance the settings have been lost, it will not take much time to reconfigure them, so we decided that it would be more convenient to omit them rather than save everything.

We've also omitted screenshots, character creation data, and other information with large file sizes.

HUD layout information is largely dependent on display resolutions and we wanted to omit this as well; however, this is all included in the saved character configuration data, so it has been included in the data that is backed up. As we felt it would be somewhat dangerous to have an outside program process the saved files, we wanted to provide a simple, safe, and easy to understand system for doing this.

Please let us know your feedback and what you'd like to see once you try it out.

Also, please note that this will only be addressed for the Windows version first as there are aspects of saved data for the PlayStation version that still have to be coordinated with SCE.
* There are no legal or technical restrictions for the Windows version when it comes to the moving or the overwriting of saved game files. We understand the need for the PS3 and PS4 versions, and are continuing to look into methods to do this.