Page 7 of 70 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast
Results 61 to 70 of 840

Hybrid View

  1. #1
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rentahamster View Post
    There's a lot of confusion recently since the terms "causal" and "hardcore" mean different things to different people.

    IMO, the best rewards should go to the players with the best skills.

    IF "casual" = "not skilled" and "hardcore" = "skilled", then yes, the best rewards should go to the hardcore players.


    But, if "casual" = "can only play 1-5 hours a week" and "hardcore" = "plays 5 hours a day", then the best rewards should go to either player, since time spent playing this game is not at all an indicator of intelligence, strategy, skill, and cooperation. In this definition, if both players are of the same aptitude, they will both reap good rewards eventually, with the hardcore player getting them sooner on account of more time spent in game.


    In the end, the good stuff should be rewarded to the players who are good enough to overcome challenges, regardless of how much time they are able to stay logged in.

    Being able to camp a NM spawn for 24 hours straight is not a challenge.

    Being able to defeat a NM that requires concentration, skill, strategy and cooperation IS a challenge.
    This thread is now over. Quoting for emphasis.
    (18)

  2. #2
    Player
    Kazahashi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    168
    Character
    S'erena Briem
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by solracht View Post
    This thread is now over. Quoting for emphasis.
    Agreed.

    I'm personally tired of all the casual whining. I said this in another thread and I'll say it here as well. In the MMO market, you have pretty much 90% of the games being catered towards casuals. That's a lot of game choices there, with the remaining 10% being moderate to hardcore.....EVE being probably the most hardcore MMO I've come across.

    My point is, is casuals can't have everything they want. If the game is too hardcore for you, then play something else. The designers are allowed to make the game as casual or hardcore as they want to, just let them take it down the path they feel is right. There's no need for the hardcores OR the casuals to come here and whine and complain like they're entitled to something from the developer. I've never purchased an MMO and been like "OMG this game isn't hardcore enough", I just quit and move on to something else (Rift, as an example of this).

    The problem here, is the same as I've said before too. SE has too big a line of communication between the players, to the point where the players are acting like they're somehow a part of the development team or something....some ideas are great sure, some input is nice, but damn, let the developers make the game THEY intended or are intending to make. It's not like you don't have options....it's like going to a store and whining cause Skittles aren't sweet enough, well, pick something else then, no one's putting a gun to your head.

    Either way, I could care less if the game gets more casual or more hardcore....if it gets more casual, I'll go play TERA or something else down the line (cause I hate casual MMO's anymore), and if it gets more hardcore, cool....but I'm not going to sit online and act like the developers work for me or that I'm such a VIP in the company that they just HAVE to listen to me....cause I'm not, and they don't.
    (6)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by Kazahashi View Post
    Agreed.

    I'm personally tired of all the casual whining. I said this in another thread and I'll say it here as well. In the MMO market, you have pretty much 90% of the games being catered towards casuals. That's a lot of game choices there, with the remaining 10% being moderate to hardcore.....EVE being probably the most hardcore MMO I've come across.

    My point is, is casuals can't have everything they want. If the game is too hardcore for you, then play something else. The designers are allowed to make the game as casual or hardcore as they want to, just let them take it down the path they feel is right. There's no need for the hardcores OR the casuals to come here and whine and complain like they're entitled to something from the developer. I've never purchased an MMO and been like "OMG this game isn't hardcore enough", I just quit and move on to something else (Rift, as an example of this).

    The problem here, is the same as I've said before too. SE has too big a line of communication between the players, to the point where the players are acting like they're somehow a part of the development team or something....some ideas are great sure, some input is nice, but damn, let the developers make the game THEY intended or are intending to make. It's not like you don't have options....it's like going to a store and whining cause Skittles aren't sweet enough, well, pick something else then, no one's putting a gun to your head.

    Either way, I could care less if the game gets more casual or more hardcore....if it gets more casual, I'll go play TERA or something else down the line (cause I hate casual MMO's anymore), and if it gets more hardcore, cool....but I'm not going to sit online and act like the developers work for me or that I'm such a VIP in the company that they just HAVE to listen to me....cause I'm not, and they don't.
    Exactly.
    /10chars
    (0)

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kazahashi View Post
    The problem here, is the same as I've said before too. SE has too big a line of communication between the players, to the point where the players are acting like they're somehow a part of the development team or something....some ideas are great sure, some input is nice, but damn, let the developers make the game THEY intended or are intending to make.
    This is a fair point, yes, but I do have one bit of contention with it. They already had a chance to make the game they intended to make. That was the game they released at launch. The rest of us were criticizing it all through beta, but they didn't listen one bit and in the end, Tanaka gave us the "sorry, but we were too busy fixing technical bugs to implement new gameplay changes"

    Well, valid excuse or not, they made the game that they wanted to make, and didn't bother to utilize any of the fan input or criticism. It turned out to be a very bad game.

    Hopefully this time, they can get a feeling for what the fans want to play, and make a game that can cater to the largest playerbase possible without leaving any particular niche of gamers feeling ignored or marginalized.
    (0)

  5. #5
    Player
    Kazahashi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    168
    Character
    S'erena Briem
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rentahamster View Post
    Hopefully this time, they can get a feeling for what the fans want to play, and make a game that can cater to the largest playerbase possible without leaving any particular niche of gamers feeling ignored or marginalized.
    Sure, but at the end of the day, it needs to be their choice, not yours, or anyone elses what path it goes down. Tanaka didn't listen to beta testers....last time I checked Tanaka isn't running the show anymore. Let Yoshi make the game he wants to make, and just chill out with this stupid MOAR CASUAL bs....it's a game, if you don't like it....again, you have TONS of other options. It's not like XIV is the only MMO, or the only game, on the market right now.

    I mean, I could sit here and throw back that XI caters towards hardcores more than casuals, and that game is pretty damn popular, and has been for years. You don't need WoW sub numbers to have a good game....or even a successful one....that logic is a tad bit flawed. You don't need to cater to the "largest playerbase"....lol, which, last time I checked, the largest playerbase in XI, isn't casuals, and all those folks, including myself, have been loyal customers for years. Most of the "fans" are XI vets, so....yea, I'll just end my post right there, I don't think anymore needs to be said.

    But then again, like I said, if it gets more casual....well, whatever, I have other things I can play. Cause I won't be playing a game that gives everyone hand-outs just for logging in and running outside of a city for an hour a week, and I don't even play for that long....maybe 2-3 hours an evening, if that....and I still manage to have fun in this, or XI.
    (3)
    Last edited by Kazahashi; 04-13-2011 at 11:28 AM.

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by Rentahamster View Post
    There's a lot of confusion recently since the terms "causal" and "hardcore" mean different things to different people.

    IMO, the best rewards should go to the players with the best skills.

    IF "casual" = "not skilled" and "hardcore" = "skilled", then yes, the best rewards should go to the hardcore players.


    But, if "casual" = "can only play 1-5 hours a week" and "hardcore" = "plays 5 hours a day", then the best rewards should go to either player, since time spent playing this game is not at all an indicator of intelligence, strategy, skill, and cooperation. In this definition, if both players are of the same aptitude, they will both reap good rewards eventually, with the hardcore player getting them sooner on account of more time spent in game.


    In the end, the good stuff should be rewarded to the players who are good enough to overcome challenges, regardless of how much time they are able to stay logged in.

    Being able to camp a NM spawn for 24 hours straight is not a challenge.

    Being able to defeat a NM that requires concentration, skill, strategy and cooperation IS a challenge.
    Oh, I completely agree. It's just the more and more I read these forums (and others) the more people I see that want an "I win" button. Camping an NM for 24 hours is stupid, but camping it for like 10 minutes when it pops every 24 hours on the hour isn't a bad system. It prevents a huge influx of the item into the game, which is good, since it is a rare item. I'm just growing tired of the casuals who don't want a challenge because they don't want to spend the time in-game to either get good or get the items they want. Because of that crowd is why this game isn't challenging. SE heard their cries...
    (1)

  7. #7
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rentahamster View Post
    There's a lot of confusion recently since the terms "causal" and "hardcore" mean different things to different people.

    IMO, the best rewards should go to the players with the best skills.

    IF "casual" = "not skilled" and "hardcore" = "skilled", then yes, the best rewards should go to the hardcore players.


    But, if "casual" = "can only play 1-5 hours a week" and "hardcore" = "plays 5 hours a day", then the best rewards should go to either player, since time spent playing this game is not at all an indicator of intelligence, strategy, skill, and cooperation. In this definition, if both players are of the same aptitude, they will both reap good rewards eventually, with the hardcore player getting them sooner on account of more time spent in game.


    In the end, the good stuff should be rewarded to the players who are good enough to overcome challenges, regardless of how much time they are able to stay logged in.

    Being able to camp a NM spawn for 24 hours straight is not a challenge.

    Being able to defeat a NM that requires concentration, skill, strategy and cooperation IS a challenge.
    agreed . But still i'm not losing the feeling that a lot of developers are defining "casual" not as casual but as easy mode.
    And that is the biggest concern so called hardcore gamers have. (i might be wrong but thats my guess).
    sometimes i have a lot of time and sometimes i have a lot of work and cant play for weeks. I would call me a hardcore gamer still. But more from a challenge standpoint. But still an mmo has to cater to people who have lotsa time on their hands and to those who don't. That's a big challenge but goin the "easy-mode" way thinking that is what casuals need is wrong imho.
    And going the "all soloable" way takes away the mmo thought as well...
    (3)

  8. #8
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Anty View Post
    agreed . But still i'm not losing the feeling that a lot of developers are defining "casual" not as casual but as easy mode.
    And that is the biggest concern so called hardcore gamers have. (i might be wrong but thats my guess).
    sometimes i have a lot of time and sometimes i have a lot of work and cant play for weeks. I would call me a hardcore gamer still. But more from a challenge standpoint. But still an mmo has to cater to people who have lotsa time on their hands and to those who don't. That's a big challenge but goin the "easy-mode" way thinking that is what casuals need is wrong imho.
    And going the "all soloable" way takes away the mmo thought as well...
    Wow this thread is a blast from the past...and my post has 50 likes, lol...

    I still stand behind everything I said in that post.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    101
    Quote Originally Posted by Rentahamster View Post
    There's a lot of confusion recently since the terms "causal" and "hardcore" mean different things to different people.

    IMO, the best rewards should go to the players with the best skills.

    IF "casual" = "not skilled" and "hardcore" = "skilled", then yes, the best rewards should go to the hardcore players.


    But, if "casual" = "can only play 1-5 hours a week" and "hardcore" = "plays 5 hours a day", then the best rewards should go to either player, since time spent playing this game is not at all an indicator of intelligence, strategy, skill, and cooperation. In this definition, if both players are of the same aptitude, they will both reap good rewards eventually, with the hardcore player getting them sooner on account of more time spent in game.


    In the end, the good stuff should be rewarded to the players who are good enough to overcome challenges, regardless of how much time they are able to stay logged in.

    Being able to camp a NM spawn for 24 hours straight is not a challenge.

    Being able to defeat a NM that requires concentration, skill, strategy and cooperation IS a challenge.
    ideally, if the content is challenging. i bet they thought everything "end game" related currently in the game is challenging when kaeko leta has soloed everything.
    (0)

  10. #10
    Player
    Nilheim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Nil Griffin
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xeno View Post
    First things first, Casuals do not = hardcore players. Even Yoshi agrees.

    So what's the deal? Why is it that casual players feel that they should have the same awesome gear that the hardcore players have? This is absolutely beyond me. The more effort you put into something the greater the reward.
    You don't understand what it was about. "Casual" players don't really care if they don't get the best gear ever. And I agree that the more effort you put in, the faster the reward should come. Things are wrong when you can't even progress towards the gear you want.

    In FFXI, you could obtain your Homam gear much more easily than you could obtain, say, your Adaman Hauberk. Do you know why? Cause anyone who really wanted to give it a shot could eventually obtain the Homam gear through hard work. The Adaman Hauberk was different. It forced you to have a shitload of time where you didn't progress at all, and where you did absolutely nothing (cause camping = doing nothing). Three hours of doing that almost every day of the week is NOT a good idea when you play a game. Yes, it's a game, sorry for the shock.
    (16)

Page 7 of 70 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast