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  1. #671
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    My only point to add is that the better gear that hardcore gamers claim to "earn" in a lot of cases doesn't really require skill or anything of that nature. It's usually just a reward for mindlessly performing a remedial task ad nauseum for months or in some cases, years. So technically yea, they earn it. But is that really something to be proud of?

    I'm probably more on the hardcore side considering my gaming history but even then I only have the best stuff in a game if it requires a combination of commitment, skill, and most importantly fun. Whenever gear is offered for going into monotonous zombie mode you can count me out. But that's just my two cents. Obviously there are those who disagree.
    (0)

  2. #672
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    This thread did NOT need revival...
    (10)

  3. #673
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    is a crying shame the direction this game is heading, with the talk of new rank boosts every 1-2years, no caps on dungeons, no gear swappings and just the plain fact that the devs said it will be casual, goes to show this game is all casual, we might as well be paying aol for a chat room cause that is all this game has become. mmo's need to start charging by the hour cause there isn't a month worth of content in this game.

    i've said it a hundred times, pve games now need to start making multiple types of servers. from hardcore to casual friendly servers and allow us all to chose witch ones we want to be on. soon enough they will lose one side or the other so why not make servers for both, the work in it is basically the same. pvp mmo's have the choice of pvp or none, so pve needs to step it up and throw us a bone.

    also to add what i think will happen in ffxiv, they are a piece of work, they launched the game not ready just for box sales. now i think they after you casuals cause they think they auto got most ffxi and ff fans again (eh wrong) but either way in my opinion after a year or so (too late) you'll realize the game is getting harder rather then staying casual. or other way around. either way i don't see anything good coming out of this game at all.
    (1)
    Last edited by weeble; 07-02-2011 at 02:32 AM.

  4. #674
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    just to set the record straight, how many hours a week would be casual and how many would be hardcore. Feel free to throw an in between category in there somewhere. When i think of hardcore i think of everquest where people would camp for days for a mob to pop, however I know that wouldn't be the definition of hardcore in this game.

    Also im sure that some will say its not about hours played, then simply tell what your version of hardcore is.
    (0)

  5. #675
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    shouldnt it be "The growing entitlement issues of the Hardcore"?
    (6)
    'United we stand, Divided they fall'

  6. #676
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by weeble View Post
    is a crying shame the direction this game is heading, with the talk of new rank boosts every 1-2years, no caps on dungeons, no gear swappings and just the plain fact that the devs said it will be casual, goes to show this game is all casual, we might as well be paying aol for a chat room cause that is all this game has become. mmo's need to start charging by the hour cause there isn't a month worth of content in this game.

    i've said it a hundred times, pve games now need to start making multiple types of servers. from hardcore to casual friendly servers and allow us all to chose witch ones we want to be on. soon enough they will lose one side or the other so why not make servers for both, the work in it is basically the same. pvp mmo's have the choice of pvp or none, so pve needs to step it up and throw us a bone.

    also to add what i think will happen in ffxiv, they are a piece of work, they launched the game not ready just for box sales. now i think they after you casuals cause they think they auto got most ffxi and ff fans again (eh wrong) but either way in my opinion after a year or so (too late) you'll realize the game is getting harder rather then staying casual. or other way around. either way i don't see anything good coming out of this game at all.
    seriously, the game is headed in the wrong direction cause there is no gear swaps, im sure that why everyone left the game, anyhow...
    (1)

  7. #677
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    to me:

    hardcore = more skill (learn the game's aspects quicker, build groups/linkshells and gets deep into every aspect of the game) it also truly does mean time.

    casual = less skill (follows more, leans twords none group things, less knowledgeable of game elements) and of course less time.

    As for the time thing, i hate it when people say 'well im more busy, that shouldnt make me gain lessbecause i have a life" when in fact it does.

    guy1) works 8 hours, spends 5 hours playing.
    guy2) works 8 hours, spends 2 hours playing.

    Guy one makes the effort to play more, because he so chooses to with his avalible time, guy 2 makes less of an effort, because other things are want/need for him.

    If you enjoy any hobby you'l put more time and effort into it, so you should gain more for it (it can be applied to almost anything in life) If someone enjoys it less and puts more time into other things, he will and should never be as efficent or good as the other person.

    Stick time and effort into ANYTHING in life that has to do with this sort of situation and 9 times out of 10 the person who put more of it into w/e the thing is, will be better at said thing.
    (0)

  8. #678
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Skeloton View Post
    shouldnt it be "The growing entitlement issues of the Hardcore"?
    It is called projection, they project their faults upon others...
    (0)

  9. #679
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    This thread again? Basically though the game was always stated to be casual, waaaaaaaaaaaaaaaaaaay before launch. If you're super hardcore this isn't the game for you, nor was it ever meant to be. Maybe you should have spent some time doing some hardcore research and steering clear. At any rate they're making content that isn't as time intensive but may still be difficult and rewarding. Time spent =/= challenge, as has been stated before. You can have challenging content that last 10 minutes, time shouldn't be the only consideration for making it difficult.

    The biggest distinction between casuals and hardcores I've seen is that most "casual" players still desire a challenge out of the game, however they don't have much time. Because of this they would rather spend what little time they have actually doing something. Designing content that can be completed in a relatively short amount of time (like an hour) is reasonable. It's not super short, it can be challenging and it also can be designed to be replayed.

    No one really wants everything handed to them, as is the common misconception of "casuals".

    hardcore = more skill (learn the game's aspects quicker, build groups/linkshells and gets deep into every aspect of the game) it also truly does mean time.

    casual = less skill (follows more, leans twords none group things, less knowledgeable of game elements) and of course less time.
    I don't think that's really true at all. I don't consider myself hardcore but I learn pretty quick, love group aspects such as linkshells and I look pretty deep into various aspects of the game. I'd call myself casual because I can't play 40+ hours a week, nor do I have the desire to get everything done extremely quickly and be "first" or the "best".
    (2)

  10. #680
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    For the record, casual does not mean "unskilled" and hardcore does not mean "skilled".

    Common misconception. I used to be a hardcore player until real life caught up to me, but that doesn't make me any less skilled as I still end up at the endgame in every MMO I play. Hell in FFXI, I was the highest level NA DRG on Midgard for the first 4 months before I quit, and I'll gladly admit there are other DRG who hit 70+ long after me that are much better than I ever got in XI.

    Likewise, I quit WoW before BC and jumped back in during WotLK, and still became one of the best Hunters. That's regardless of only playing 4 hours a day and raiding only on Tuesdays and Thursdays (maybe Saturday on progression fights), and we were one of the very few to kill 25-man Heroic Lich King well before the 30% buff. That's not bad for a casual guild who didn't raid 7 days a week like other guilds who got 25H LK down.

    Before anyone tries to downplay this saying "WoW is easy", less than 5% of the entire world's guilds killed 25-man Heroic Lich King even after the 30% buff and before Cataclysm. That's how hard the fight is. No one killed him without the buff to their stats, health, mana, damage, and defense. Closest any guild got was 5%, and that was the absolute best guild in the world raiding 7 days a week and practically 15+ hours a day just to learn the fight. You should watch the video of them finally killing him and I swear there was actually crying amidst the cheers on Ventrilo.

    That said, I know what it's like on both sides of the spectrum. Hardcores do want to be distinguished from casuals (be it through gear, titles, or wealth), and casuals still want to participate in endgame content. Maybe even compete a little. Both are fine and perfectly doable, and I see the Materia system on a +3 weapon being the most likely determining factor of whether a person is hardcore or casual.

    But there's absolutely no reason to think casuals are worse players and hardcore are better players. It's simply not true.
    (2)
    Last edited by Capita; 07-02-2011 at 03:14 AM.

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