I cant see those of us who got threw complaining.
"Everybody" Must mean those who couldn't win.
I cant see those of us who got threw complaining.
"Everybody" Must mean those who couldn't win.
The only bonus to making it so easy that i could solo most of it, mules were easy to bring threw.
So they nerfed cop years after it came out and only new people that need to do it can duo or solo it? Is this for all missions or just promy's?
stop thinking that casual = easy mode.
casual players want challenge too, stop thinking like casual players are the cause of all the bad changes.
Actually it was gimped because a large part of the playerbase complained not about difficulty, but about having to store multiple armor sets for every level cap, which is a silly thing to begin with.
Nothing to do with difficulty, as much as with a simple practical reason.
nope, thats not how it workedActually it was gimped because a large part of the playerbase complained not about difficulty, but about having to store multiple armor sets for every level cap, which is a silly thing to begin with.
Nothing to do with difficulty, as much as with a simple practical reason.
if thats how it was, then they woulda removed the cap
they didnt, they just made the fights easier
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It was just CoP.
They actually nerfed it 2-3 times, the first time made it so most went from maby 40+ tries to 5-10. The final nerf made every fight uncapped, most jobs can solo tenzen.
Massive casuals begged for "easy mode", there ya go.
If the larger portion of the community in 11 was casual, which it was by far, then argueing it was the larger side of the community that wanted CoP gimped doesnt really help your side.
It was also made easier long before level sync came out, which is the system that helped with armor sets, CoP being easier had nothing to do with it.
Casual in a way does mean easy mode, How would you make something challenge but casual? If it's too hard then it take to much time and casual wont have much time to do itand for hardcore players it be to easy because they have more time and get it done faster anyways. If you make it hardcore then casual can't do them at all it would take them weeks.
Yoshi-p said he was going to make two system
4player= casual pretty easy only need tank,heal,two dps pretty good challenge but still easy to do not much planing to do.
and
8player= Hardcore, you need to plan things out very good challenge need maybe two tanks.
I said this on other topic and what did i get? "Casual" saying finding 4players is still hard it take to much time -.- wow is 5player and it's a Casual game so really 4 players is pretty good for Casual.
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