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  1. #1
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Level sync didnt patch a hole, it made the first one, since leveling was to hard for the casual, level sync worked in the short-term, in the long-term it made entire servers lvl75 excluding a few or anyone who would have ever wanted to start play and could do nothing to level, level sync was created because of people who endlessly complain about everything being to hard because they lack time.

    "Surplus also is a problem because it's a stop sign that tells you how long you can have fun before it becomes useless non-progressive mediocrity"

    Surplus is nothing, when you start the game, you get something like a 400% bonus to SP and it slowly lowers over time til you hit rank 25, thats a "bonus" that you are slowly weened off of. Its a gift that SE should have never given, give an inch and you want a mile.

    And surplus itself resets every week completely or you just play a different job or be offline and it slowly goes down, especially casuals play-time as you all discribe as maby 4hrs on the weekends, you should barely be hitting it.

    Something awesome though from this sub-topic comming up, they could add back in would be exp (SP chains) like in 11. At the moment getting to 50 is fine, but when it gets to 75-99 it would be hell on earth.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Jeronlmo View Post
    Level sync didnt patch a hole, it made the first one, since leveling was to hard for the casual, level sync worked in the short-term, in the long-term it made entire servers lvl75 excluding a few or anyone who would have ever wanted to start play and could do nothing to level, level sync was created because of people who endlessly complain about everything being to hard because they lack time.

    The Holes of XI were revealed when WoW hit. They were there when the came up with the ideas and added them creating the core of the game(which was flawed without notice until WoW). Thinking level sync was the first hole is being blind to FFXI game design.

    Level sync also was not just for casuals in mind but those struggling to get a party no matter how much time they spent online(like me).

    Surplus is nothing, when you start the game, you get something like a 400% bonus to SP and it slowly lowers over time til you hit rank 25, thats a "bonus" that you are slowly weened off of. Its a gift that SE should have never given, give an inch and you want a mile.
    Umm no I wish not to have a mile but be able to tread as far as I can without the Momma SE telling me I walked too far. If I want to walk for 5 days straight leave me the hell alone and let me do it. I am a grown man I don't need someone holding my hands trying to tell ME about MY limit.

    And surplus itself resets every week completely or you just play a different job or be offline and it slowly goes down, especially casuals play-time as you all discribe as maby 4hrs on the weekends, you should barely be hitting it
    I keep stating I am not casual which is why I feel the crunch of surplus. It also replenishes very slowly since I usually still have to wait a week but that's just my opinion since there is no gauge to know how much is restored.
    (0)
    Last edited by Akumu; 04-14-2011 at 05:36 AM.
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