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Thread: Server issues.

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  1. #16
    Player
    Felix7007's Avatar
    Join Date
    Apr 2012
    Posts
    150
    Character
    Felix Anderson
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Well when you have like 4 months of beta testing and server stress tests, someone should have seen this coming.

    I am also a network engineer and I think its one of two things.

    1. They don't have enough bandwith to the data center. Just need to call up their ISP and say gimme more bandwith. If the ISP cant put out more bandwith.... then they are screwed cuz what do you do? change your ISP? Doubt there would be much choice in Canada (no offense). If there is another choice (a choice meaning an ISP with more bandwith to offer), you can't just switch over quickly. I also note Yoshi stating bandwith issues in previous announcements so I put my money on, they are maxing their ISP's bandwith and are stuck with a small pipe and locking people out of the server.

    2. Amount of characters per server. The servers cannot physically handle all the characters. They don't have enough money for hardware upgrades (processor or RAM) after the data center was built and capping how many people can log in is the only way to reduce strain. (They are running everything off virtual servers and yes I'm saying they still don't have the hardware for it in this instance).

    I don't think its a coding issue because everything is running fine except for latency. If there was broken code then you would see some client crashes or weird things like unable to see your inventory or something.

    After one of the maintenance's they gradually allowed more people to log in so they can truly see at what point do the servers fail to give optimal performance. They found the number and capped log ins at that number.

    Like I said, I think its bandwith related. Could also be Hardware related but most likely bandwith.
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    Last edited by Felix7007; 08-27-2013 at 05:30 AM.