Largely irrelevant to me . I tried crafting and it has to be the most boring thing in this game (or any other).
Guess you need patience.
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They really should have never added quick synthesis, and just have gone with my suggestion from way back when....
Stay in synthesis modes until you run out of materials, or press quit. That is all. Once you finish a synth, if you have materials to make more it just restarts the synthesis process, full CP, full durability, 0 progress and quality matching what materials were used and items re-used.
I should point out that they already have it so that your materials don't really get used until you perform an action while in synthesis mode. If you select synthesize, but press quit before doing anything, you don't lose any materials.
If you make quick synth quicker you get a problem that xp wise it is better to go for quick synth then doing normal.
If you make for example a basic ingredient where you need like a 100 and you still get like 200xp for the quick synth you can't make it quicker as you will then gain more xp per minute then compared to doing to whole synth which net you for example 1000 xp.
Well TBH exp for crafting professions is same for all whatever nerfs or buffs they make to it. It does not affect the levels of your combat classes, unlike GW2 where people were levelling alts to cap purely on crafting; so hardly a game breaker.
Yeah, I do think crafting speed needs worked on. I wouldn't mind the quick syth with all it's current penalties if it didn't take so long, FOR NO REASON. If you're using quick syth then you're wanting to make a bunch of components ASAP so you can actually get to work on making whatever it is you're actually wanting to work on. The xp you gain is negliable and isn't even a consideration since for the same amount of time, you could've gotten 10-20x that amount of xp with 1 or 2 syths that you actually did some work on.
Seriously...just do it like GW2...every syth takes half the time of the previous one, until around 6+ it's happening almost instantly. All the quests encourage you to make HQ gear, which requires you to actually do it manually (and preferably using HQ mats starting from the lowest tier of the crafting process). Or just limit it to only massed produced stuff like thread, lumber, cloth, consumables, etc, not actual items.
It is fine the way it is. It also puts a value on your time. If you can hit a couple buttons and have 100 sets of subcomponents to make various pieces of gear in less than a minute, the market would only flood worse than it already is. Take advantage of the new "guaranteed" quick synthesis. Start it off then get a beer, or take a shower or throw out the garbage, etc.
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