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Thread: Confession time

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  1. #13
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    AFKing will still be an issue regardless of more servers or not. It'll do more long term damage than just release congestion.

    EDIT: Some more information. Let's ignore any technical or "immersion" issues caused by AFKing and go right to the most important factor.

    Player statistics are hugely important for determining world health status, for figuring out when to schedule maintenance, for decommissioning old world and merging or commissioning new ones and transferring. Allowing players to AFK at all times introduces a lot of ambiguity in the data; does this world really average 3,000 active players through most of the day, or are 2,000 of those just people AFKing? Does this server have a culture of people AFKing around, or do most of them log off when they're done playing? Does a world that varies between 2500 and 3500 players throughout a day only have 1000 active players and 2500 AFKers, or is it a different ratio?

    The most important statistic for a world is knowing how many active players are on it, peak hours and bottom hours, etc, and differentiating between players who AFK and players who are active is very hard to do when you don't kick AFKers.
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    Last edited by Wolfie; 08-28-2013 at 09:40 PM.