Don't hate the players, hate the system.
Also, those who are calling for an AFK timer are naive; a simple autoit movement script will easily defeat it. It doesn't even have to move the character but once every couple minutes.
And I'll be camping out in my inn room, so none will be the wiser that I'm even doing it.
AFKing will still be an issue regardless of more servers or not. It'll do more long term damage than just release congestion.
EDIT: Some more information. Let's ignore any technical or "immersion" issues caused by AFKing and go right to the most important factor.
Player statistics are hugely important for determining world health status, for figuring out when to schedule maintenance, for decommissioning old world and merging or commissioning new ones and transferring. Allowing players to AFK at all times introduces a lot of ambiguity in the data; does this world really average 3,000 active players through most of the day, or are 2,000 of those just people AFKing? Does this server have a culture of people AFKing around, or do most of them log off when they're done playing? Does a world that varies between 2500 and 3500 players throughout a day only have 1000 active players and 2500 AFKers, or is it a different ratio?
The most important statistic for a world is knowing how many active players are on it, peak hours and bottom hours, etc, and differentiating between players who AFK and players who are active is very hard to do when you don't kick AFKers.
Last edited by Wolfie; 08-28-2013 at 09:40 PM.
I was considering to do that but my hydro here cost 10x more during the day, so all i'd be doing would be more then doubling my hydro bill just to play the second i get home from work.



AFKing has NEVER been an issue in FFXI and wasn't in FFXIV 1.0. So that's like 10+ years of combined not caring. I don't see the reason to care now.
I wish I could play, I finally hit level 15 and would like to start getting to the good parts.![]()
AFKers are one of the reasons why we can't have nice things.
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So i tried to login at 6:30 AM, server was full.
What the ETA on that there expanded capacity?
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