I agree with OP and Shadowfire, Swiftsong as it is it's not useful at all. If it didn't go away during combat or every time you zone, I would use it all the time. as it is, I lose more time casting it than I save by running a little bit faster.
I agree with OP and Shadowfire, Swiftsong as it is it's not useful at all. If it didn't go away during combat or every time you zone, I would use it all the time. as it is, I lose more time casting it than I save by running a little bit faster.

I don't know if you played World of Warcraft, but there was aspect of the cheetah. Not many complained about it, it did the same thing, but instead of go away in combat; if you got struck you got slowed to 60% move speed. This just turns it off completely, waaayyyyy better. Group speed bonus is the norm for an archer type role. In this case, you just lose it and take a single second to recast after combat. At least you're not dazed from one hit.
"Due to technical difficulties, beyond our control, the light at the end of the tunnel is temporarily out of service." ~Unknown
I did play WoW, and I was a hunter too. Aspect of the cheetah and aspect of the pack were more useful in WoW than Swiftsong is here, even if it slowed you down in combat. The reason is: we can sprint here. And TP recovery is so fast that we can really sprint all the time. All classes and Jobs can sprint and it's faster than swiftsong too.
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