I dont think specialization is a good idea, if someone wants multiple crafts high, i see no reason they should be unable to.
I dont think specialization is a good idea, if someone wants multiple crafts high, i see no reason they should be unable to.
That's a typical response and one of the current problems with the game right now. Let's be able to do anything and everything with no restrictions! -- wow let's all wear plate armor on our archers and mages -- let's combine every skill with every class -- why don't we all pick the same character models why we are at it?.... I was trying to make a case for the crafting side of things but this problem is a part of the whole game. By having no restrictions does not necessarily mean something good will come from it.
The core of this game is built around the ability to rank up any job, to any rank you want. We knew that going in, that should not change. Specializations or job trees within the class are one thing, but limiting crafts to one at cap and other at a fraction is something that would make me wave goodbye. I play this game because of the freedom it allows.That's a typical response and one of the current problems with the game right now. Let's be able to do anything and everything with no restrictions! -- wow let's all wear plate armor on our archers and mages -- let's combine every skill with every class -- why don't we all pick the same character models why we are at it?.... I was trying to make a case for the crafting side of things but this problem is a part of the whole game. By having no restrictions does not necessarily mean something good will come from it.
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