This kind of reasoning is getting a bit old. If I made a game where you could run through the whole thing with your eyes closed, but added one super hard boss at the end, that would be perfectly fine? Of course not.

Don't get me wrong, it's great that endgame gets more challenging. But it doesn't change the fact that most of the battle content that comes before (I can only judge it up to level 35) is boring me to tears. And that's without cross-class skills and for the most part without exceeding the minimum level requirements. I'm sure some are already getting ready to answer: "Oh, it's still only level 35!", but that's just the same nonsense. The time it takes to reach level 35 in this game without skipping or rushing through content is enough to finish other games three times over. It would certainly be more than enough to build up a somewhat challenging difficulty level and let go of the players' hand already.

I guess part of the reason that I don't have to think at all during combat is that I'm playing arcanist, which - at least for solo content - seems to be a bit overpowered. Oftentimes I can actually go afk during battle and let carby handle it. But I still feel like the lackluster difficulty is holding the game back for a lot of people. Difficulty settings with appropriate rewards would be a great addition.