Quote Originally Posted by Shiyo View Post
Where's starting naked and no skills/abilities/mp/hp and needing to find capsules, splitting it properly between classes who need it, and slowly unlocking your party? Where are the objectives? The need to avoid aggro or you lose time(Nyzul), find the mob family you need to kill, don't aggro the NM's because it'll waste time or potentially kill you, the rush to go fast and skip things you don't need to complete the objective where is anything interesting like we had in FFXI dungeons? All I see is "kill trash, kill boss, collect loot". Where is all the cool stuff?

Why is that all dungeons are? Why don't they have interesting innovative mechanics like FFXI or single player games do?
bcause the kretis and pletis who plays this game dont want a "ffxi kopy". but apperently a wow kopy is perfektly fine. oh please.

also the devs are doin evrything in their mite to make this game diffrent from ffxi. apparently they learnt nothing from ffxi.