FF games are not based on WOW-like stats where players get asinine stats like 100ks HPs, the combat mechanics in FFs don't rely on mega-stupid numbers. +1, +2 are there to pander to the mix/maxers, which is great, the game doesn't rely no your having HQ gear or GTFO, unlike WOW etc.
You mean just like all other MMOs?
Dungeons should NOT be the place where stories are told, least of all large-group ones.
FF games are not based on WOW-like stats where players get asinine stats like 100ks HPs, the combat mechanics in FFs don't rely on mega-stupid numbers. +1, +2 are there to pander to the mix/maxers, which is great, the game doesn't rely no your having HQ gear or GTFO, unlike WOW etc.
I don't believe that's the point. Adding +1 or +2 to a stat is perfectly fine to keep the numbers low. What is not fine, and quite frankly boring (in my opinion of course) is when that's all the stat an item contains. "Hurray! Armor! This breastplate with 50 def and 7 vit is far superior to the previous breastplate of 49 def and 6 vit". What the thread hints at are enhancements to JAs, to JTs, to combat strategy, not simply "STR good. Add STR".
Hypothetical example: a choice between random linen hat that has 10 MND for cnjr, or Whm AF that has 8 MND, 20 mp, and 'enhances cure potency'. One is boring, the other is not.
I'm having a great time in game with ANC, that was today as I was able to get in game which I doubt will be the case tomorrow. I haven't had this much fun in an MMO for a long time.
I've been having issues with the duty finder and it actually finding anything for about 4 hours straight now...
bcause the kretis and pletis who plays this game dont want a "ffxi kopy". but apperently a wow kopy is perfektly fine. oh please.Where's starting naked and no skills/abilities/mp/hp and needing to find capsules, splitting it properly between classes who need it, and slowly unlocking your party? Where are the objectives? The need to avoid aggro or you lose time(Nyzul), find the mob family you need to kill, don't aggro the NM's because it'll waste time or potentially kill you, the rush to go fast and skip things you don't need to complete the objective where is anything interesting like we had in FFXI dungeons? All I see is "kill trash, kill boss, collect loot". Where is all the cool stuff?
Why is that all dungeons are? Why don't they have interesting innovative mechanics like FFXI or single player games do?
also the devs are doin evrything in their mite to make this game diffrent from ffxi. apparently they learnt nothing from ffxi.
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