Quote Originally Posted by Argarah View Post
I agree with everything you said except.


Yes we do need "viable cures." What I love about FF Paladin's is their ability to sufficiently sustain themselves during battle, which gives the White Mage a better chance to manage the health to the entire party. Look I love paladin, I think they improved it a lot from 1.0, especially the enmity, but dang it. I need to have access to better cure spells.
While I think you have a point, I also think that they took a different approach to PLD's sustainability. I think that in the event of an OH SH- situation, PLD is supposed to turtle himself (2 damage mitigation cooldowns + 1 borrowed from marauder + Bulwark and Hallowed Ground that I have not been able to test yet) That should give enough time for the WHM or SCH to drop a big AOE to bring the party up.