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  1. #11
    Player
    Mordain's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Kelvin Novalmauge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Solid post. These points aren't wasted vitriol, but well-thought concerns, and I share these concerns with you.
    (5)

  2. #12
    Player
    LordSideKicks's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    405
    Character
    J'ordance Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Yes yes. The same thread about making it 1.0 instead.
    (4)

  3. #13
    Player
    Danuvue's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Danuvue Lemaign
    World
    Ridill
    Main Class
    Thaumaturge Lv 26
    Quote Originally Posted by LordSideKicks View Post
    Yes yes. The same thread about making it 1.0 instead.
    Why dont you just go ahead and delete your post right now, because it's clear you didn't read, or at least properly digest what the OP posted.
    Just makes you look like a tool.
    (21)

  4. #14
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Riposte View Post
    Items are boring
    There is no creativity to be found in constructing your gear set. Item level > main stat > all. Artifact Armor is the same as level 5 quest armor, with higher and more numbers. You think this isn't a problem? Ask Blizzard how people felt about Diablo III's loot.
    Ask blizzard about a single-player game with an online element? How's that relevant to an MMORPG like FFXIV? If you were asking for tier set bonuses like WoW does I may get behind your cause, but single effect situational gear is the bane of the modern MMO.
    the quests which directly follow that (at least for Jobs) are certainly not much better. Despite the potential of the level sync system, backed by hints and even an easy mode for players who've lost, they've stripped these quests of interesting content and made them purely a "MMORPG" experience (and not a fresh take on it, but the regular lowered expectations of combat system not mattering and quests teaching nothing), not a "Final Fantasy" one.
    MMORPG > Final Fantasy in this case. Which isn't saying much as Final Fantasy games aren't exactly difficult outside of low level challenges.

    1) There is no sense of danger in the world
    Which encourages exploration. Not a bad thing.

    the onslaught of FATE alliance parties will make these events nothing more than EXP grab-bags.
    That was kind of the point of FATE, so there's no issue here.

    3) This game is being molded in a way that ACTIVELY discourages servers from having a sense of community outside individual Free Companies (and perhaps, linkshells, but those are also falling to the wayside)
    There's a reason the social networking has been incorporated into the Lodestone. I don't facebook and my twitter account is gathering dust somewhere, so I am somewhat new to this stuff as a whole, but it is possible to meet people and make friends through FATE and even questing. Hell, I did a two-man group doing random things after trying to get mobs for a quest in East Thanalan that led to us joining forces for FATE, and ended up adding them to friends at the end. If you're worried about e-fame or whatever, you'll get no sympathy or support from me.

    Too many traits which take a boring ability and make it slightly less boring 10-20 levels later.
    While I agree that the traits are lackluster when it could have been baked into general class scaling, most of the abilities have a solid foundation.

    Aegis Boon - Fully blocks a hit and heals you.
    Divine Veil - Raises block chance to 100% for the duration and spreads a regen effect to allies when Cure is cast on you.
    Outmaneuver - Raises block chance and restores TP/MP on block.
    Rampart - Raises defense. Is AOE. Generates enmity for every party member you hit with it.
    Sentinel - Mitigates incoming damage and increases enmity generation during the effect.
    Aegis Boon - We got something similar but without the heal. This is fine.
    Divine Veil - Not needed given the current pace of combat. Our job is to stay alive and hold aggro, let the healer worry about AoE healing.
    Outmaneuver - Not needed given the current design for combat. TP generation was there because we started with 0 TP and needed an additional way to generate it. MP regen is built into Riot Blade's combo.
    Rampart - Again, not needed. GLA and PLD have a very solid enmity generation system that gets only better once you bring Shield Oath into the mix.
    Sentinel - This has always crept dangerously close to unreliable because of the effect length and the cooldown at the time it existed. Tanking, much like healing, needs consistent and reliable abilities and mechanics in order to properly work. The damage reduction is part of the GLA set of abilities, and the bonus enmity is simply not needed given our array of abilities that generate aggro.
    What is going on with their MP use (and how is Riot Blade useful)?
    Now you smell like a troll that hasn't played GLA or PLD. Flash will eat up your MP quickly if spammed, and any tank worth his salt will learn to blend in Riot Blade combos into their rotation to maintain their MP pool as best as they can.
    Where is a viable Cure?
    PLD/GLA is a tank, and thus doesn't need "viable cures" mid-combat. We have access to Cure from Conjurer, which falls more under utility like Raise and Protect; utility that's nice but won't make the class non-functional if you don't end up using them. This is fine, seeing that the FF Paladin is basically a knight with access to weak magic.
    there is very difficult to differentiate players from each other (like I said, no room for creativity)
    Mechanics and aesthetics separate one player from the other. Messing with stats only makes balance wonky, which then makes gear design and encounter balance even more difficult than they have to be.
    (23)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #15
    Player
    moizeus's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Khen Lux
    World
    Hyperion
    Main Class
    Thaumaturge Lv 49
    I do agree in most things ARR is a whole different thing, and it does feel like a generic mmo of nowadays. I got hook on 1.0, cause it was different, and it didn't rallied on typical mmo questing >Run to x >Kill x. Instead you had leves with the crystals, and the storyline ones. Which I thought was pretty nice. I was able to take my time leveling my classes by going to the leve counter, and choosing a area, and the level. Now leves are way different, and somehow I feel that they are useless, and annoying. I just miss the crystals.



    Hate:
    Fates
    Instanced world


    Want:
    Leves back, tired of this mindless MMO grindrunning. I rather get a leve in the counter, and go to the crystal. Perhaps keep storyline quest the way they are now, but this grinding it's annoying.
    NM's
    Less instanced world.
    Bigger world like 1.0
    (5)

  6. #16
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Duelle View Post
    Which encourages exploration. Not a bad thing.
    Except I feel no accomplishment in it.
    1.0 may have had repetitive environments, but sneaking to a crystal marker around level 70 enemies was a real rush.
    (18)

  7. #17
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gramul View Post
    Except I feel no accomplishment in it.
    Really? Paraphrasing my litany:

    Go write a book. Plant a tree and make it grow. Build something. Try to set a world record on a random shoot-em-up game. There's plenty you can do to feel accomplished. Unveiling the portion of a map in an MMORPG...LOL...
    (8)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #18
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Duelle View Post
    Really? Paraphrasing my litany:

    Go write a book. Plant a tree and make it grow. Build something. Try to set a world record on a random shoot-em-up game. There's plenty you can do to feel accomplished. Unveiling the portion of a map in an MMORPG...LOL...
    I don't care about those accomplishments right now. I work out, I draw, I write, I sculpt, I have a job, I get plenty of real life accomplishment. But right here? Right now? I'm talking about the exploration of this game.
    I liked that feeling of accomplishment from finding areas guarded by dangerous monsters, so LOL to you too.
    I am way too tired for this belittling crap alright?
    (33)

  9. #19
    Player
    Risx's Avatar
    Join Date
    Nov 2011
    Posts
    44
    Character
    Risx Dayo
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    So, how are these game problems? Aren't these all opinions?

    Server problems are an objective problem, saying something is easy or boring is not...
    (6)

  10. #20
    Player
    DiavoloEmpio's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Kefuka Palazzo
    World
    Shiva
    Main Class
    Archer Lv 20
    I personally have been liking the armour I've been getting via loots/leveling up.
    (4)

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