Results 1 to 8 of 8
  1. #1
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50

    Very Important Game breaking FATE Bug

    First and foremost I want to say that I'm sorry for deceiving you, but there isn't a place for me to put something like this.

    FATEs are broken. They give way too much XP and the seals give gear that is WAY too good. People hyper level through fate grinds and use seals to get op Grand Company Gear. Not only does this mean that they out level too quickly, but it also means that the economy for the game plummets into nothingness because no one is buying gear from armors or black smiths.

    No one is buying gear, gear can't be sold at a price that increases the sellers revenue even the slightest (In fact it cost more to make the items than you get from selling it).

    Solution:

    1. Reduct the amount of seals and XP gained through fates, and increase the Gil gained.
    2. Increase HQ item stats to surpass the stats gained from GC gear.
    (0)

  2. #2
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Re-made.:

    FATEs are broken. They give way too much XP and the seals give gear that is WAY too good. People hyper level through fate grinds and use seals to get op Grand Company Gear. Not only does this mean that they level max too quickly, but it also means that the economy for the game plummets into nothingness because no one is buying gear from armors or black smiths.

    No one is buying gear; gear can't be sold at a price that increases the sellers revenue even the slightest. In fact it cost more to make every item than you get from selling it. There is literally no item that can be made for less than it can be sold for.

    Solution:

    FATEs:
    1. Reduct the amount of seals and XP gained through fates. 1/2 or even 1/3 the amount. (Nerf)
    - This reduces hyper leveling and seal income. This in turn prevents the dead economy.
    2. Increase the Soul Bound % when doing a FATE. x2 or even x3 the speed (Buff)
    - This allows the destruction of items which helps circulate the economy.
    3. Increase the Gil gained from FATEs. 3x to 4x the current amount. (Buff)
    - This increases the incentive to spend your gold rather than just waiting to get your gear from a mission.
    4. Disable any % Exp Boost other than food and rested XP from FATES.(Nerf)
    - An addictive to help prevent hyper leveling.

    Jobs:
    1. Increase HQ item stats to surpass the stats gained from GC gear. (Buff)
    - increases the incentive to purchase Player HQ items other than getting seals and Fate grinding.
    - Note that if this were implemented, the need to nerf the amount of seals you get in Fates would not have to be implemented.
    2. Implement the GC gear bonus stat to gear Smiths and Armorers can make. (Buff)
    - This, again, increases the incentive to not only perches more gear, while also lowering the incentive to wait for better items to come to you in a mission. You can now get an item from a mission, and buy the whole set for an extra buff.
    (0)

  3. #3
    Player
    Begeta's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Begeta Bastich
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Odd... the armor I've been crafting is selling just fine.
    (2)

  4. #4
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Unless it's mythril, you're most likely not making a profit.
    (0)

  5. #5
    Player
    Elaria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    22
    Character
    Elaria Farebreeze
    World
    Sargatanas
    Main Class
    Sage Lv 90
    Sounds to me like you're trying to do an extreme mark-up on gear and noone is buying it.
    (1)

  6. #6
    Player
    Solaristics's Avatar
    Join Date
    Aug 2013
    Location
    British Columbia
    Posts
    99
    Character
    Solaristics Tilia
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 40
    You need to upgrade your GC so much I don't even have time to spend it on gear from GC, and hell I have better gear from just instances. People shouldn't even be buying GC gear until 45+ in all honesty.
    (0)

  7. #7
    Player
    StormPoet's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Zylahra Storm
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by VoxInaBox View Post
    Unless it's mythril, you're most likely not making a profit.
    I seriously had to LOL at this. I just started crafting and I have been selling gear left and right. I am talking about items that cost me at MOST 15-20 gil but that's only IF I have to buy something I cant gather myself and then I am selling most items for 100 gil minimum. Last night alone I made an easy 10k just selling all the stuff I been making to lvl up my craft skills and that's just the gear I decided not to keep. Please stop crying and lower your prices until they are reasonable... then they MIGHT actually sell.
    (1)
    Last edited by StormPoet; 08-31-2013 at 09:03 PM.

  8. #8
    Player
    Helli's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Amelia Rose
    World
    Diabolos
    Main Class
    Thaumaturge Lv 37
    Quote Originally Posted by VoxInaBox View Post
    Re-made.:

    FATEs are broken. They give way too much XP and the seals give gear that is WAY too good. People hyper level through fate grinds and use seals to get op Grand Company Gear. Not only does this mean that they level max too quickly, but it also means that the economy for the game plummets into nothingness because no one is buying gear from armors or black smiths.

    No one is buying gear; gear can't be sold at a price that increases the sellers revenue even the slightest. In fact it cost more to make every item than you get from selling it. There is literally no item that can be made for less than it can be sold for.

    Solution:

    FATEs:
    1. Reduct the amount of seals and XP gained through fates. 1/2 or even 1/3 the amount. (Nerf)
    - This reduces hyper leveling and seal income. This in turn prevents the dead economy.
    2. Increase the Soul Bound % when doing a FATE. x2 or even x3 the speed (Buff)
    - This allows the destruction of items which helps circulate the economy.
    3. Increase the Gil gained from FATEs. 3x to 4x the current amount. (Buff)
    - This increases the incentive to spend your gold rather than just waiting to get your gear from a mission.
    4. Disable any % Exp Boost other than food and rested XP from FATES.(Nerf)
    - An addictive to help prevent hyper leveling.

    Jobs:
    1. Increase HQ item stats to surpass the stats gained from GC gear. (Buff)
    - increases the incentive to purchase Player HQ items other than getting seals and Fate grinding.
    - Note that if this were implemented, the need to nerf the amount of seals you get in Fates would not have to be implemented.
    2. Implement the GC gear bonus stat to gear Smiths and Armorers can make. (Buff)
    - This, again, increases the incentive to not only perches more gear, while also lowering the incentive to wait for better items to come to you in a mission. You can now get an item from a mission, and buy the whole set for an extra buff.
    nope no issue for me or my friends selling gear. sells as quick as we can make it.
    guess it's just you.

    maybe a lot less greed would help.
    (0)