Star Wars, the most subscribed online game at one time ever, had exactly 0 problems at launch regardless of all the people. What's the deal with this?
Star Wars, the most subscribed online game at one time ever, had exactly 0 problems at launch regardless of all the people. What's the deal with this?
Star wars had a huge problem, they spent most of their budget on voice acting.
Swtor had a staggered EA. The earlier you pre ordered the earlier you got in. Thats why it was so smooth.
Anyone else wonder what Moogle tastes like?
Games with 0 problem at launch goes F2P. Just my point of view.
that game, that game omg ilum OMG NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I go to sleep omg
Star Wars had plenty of problems at launch. It was also a terrible game. This is a horrible start, yes, but you can use an example of a game that wasn't complete dogshit. Like RIFT.
It actually had no problems at launch seeing as how I played the game since it came out and never saw one issue.
they had so many what are you talking about lol, that game was a disaster... Rift was prob the smoothest of all MMO's ...EVER ... but still the game got so stale at endgame
Actually my server had down-time during launch. One of the reasons the server died so fast imo, I'm sure this caused people to join a more 'stable' server.
They also didn't have their cross-server dungeons set up yet so their instance servers weren't bombarded by the majority of the population who can comfortably queue for any instance with no effort required from day 1.
Wait, are we talking about SWG or TOR?
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