
...what? How is making gear less raw-stats based making it more susceptible to this? Right now that game is perfect for what you are describing and people would rather have gear growth be more interesting than that.The problem is... there are people who believe that if they dont need to use a scientific calculator to determine if that new helm that dropped is an upgrade, the loot is boring. Im sorry you cant use your nifty pie chart skills and your ability to solve complex algebraic algorithms cant be applied to this game.
Also, fisherman gear...?
What?
Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29
What people in thread are referring to are procs. Procs, for the uneducated, are special things that happen randomly when you perform an action while holding or using the item endowed with the proc. like the random 6 extra hits from that one hammer in ffxi. COOL SHIT!
Not only procs, but also additional effects. Something on the lines of:
Additional Effect: Cure Potency +10%
Additional Effect: Refresh
Additional Effect: Damage increased against undead
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