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  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    The problem is... there are people who believe that if they dont need to use a scientific calculator to determine if that new helm that dropped is an upgrade, the loot is boring. Im sorry you cant use your nifty pie chart skills and your ability to solve complex algebraic algorithms cant be applied to this game. Its like none of people that are complaining ever realized, "Less is more". The reason loot is "boring" due to the fact that you will have playing with alot of different people with alot of different classes. Its going to suck to do that dungeon if gear dropped that no one will ever be able to use because that one class/job is completely unpopular.

    Can you imagine the feeling of seeing an awesome new chest piece drop only to see "Increases Stealth for Fisherman by 5 seconds." Yeah, there will be alot of very unhappy people then, unless by some miracle you have someone who just loves to find new fishing spots.
    (2)

  2. #2
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Canopia View Post
    The problem is... there are people who believe that if they dont need to use a scientific calculator to determine if that new helm that dropped is an upgrade, the loot is boring. Im sorry you cant use your nifty pie chart skills and your ability to solve complex algebraic algorithms cant be applied to this game.
    ...what? How is making gear less raw-stats based making it more susceptible to this? Right now that game is perfect for what you are describing and people would rather have gear growth be more interesting than that.

    Also, fisherman gear...?

    What?
    (1)
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  3. #3
    Player
    berguli's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Berguli Attal
    World
    Hyperion
    Main Class
    Lancer Lv 39
    What people in thread are referring to are procs. Procs, for the uneducated, are special things that happen randomly when you perform an action while holding or using the item endowed with the proc. like the random 6 extra hits from that one hammer in ffxi. COOL SHIT!
    (1)

  4. #4
    Player
    Kenka's Avatar
    Join Date
    Oct 2011
    Posts
    184
    Character
    Kenkh Pirrenka
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by berguli View Post
    What people in thread are referring to are procs. Procs, for the uneducated, are special things that happen randomly when you perform an action while holding or using the item endowed with the proc. like the random 6 extra hits from that one hammer in ffxi. COOL SHIT!
    Not only procs, but also additional effects. Something on the lines of:

    Additional Effect: Cure Potency +10%
    Additional Effect: Refresh
    Additional Effect: Damage increased against undead
    (2)

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