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  1. #1
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    FFXIV is balanced for low stats where 1 simple stat increase actually makes a difference. FFXI was the same way. When I left FFXI at the end of cop an item that gave +7 to all stats was literally best in slot (Matt's Cap)...

    An item doesn't need to have +100 AGI, +50 Attack Speed etc for it to be epic. What makes an item epic is the work it took to acquire it. Why do people attribute tons of stats to an item being good?

    This game will have class specific armor sets that will look awesome. It will have really nice weapons. But there not going to be freebies and it's not a game where you go "oh, a new green, it's better than my old green!".

    I still stat compare, but instead of stat comparing 100agi and 50attack speed vs 110 agi and 10 attack power I'm comparing -1 def and +2vit to +5 def. This isn't going to be a game where you have 20,000 HP as a tank.... This game deals with small numbers, which I think it the best. It's harder to balance a game with giant numbers than with small numbers.

    And just comparing this game to FFXI I think it's going to be a game where you actually have to bust your tail to get the best stuff. But when you do, it's a great feeling when you acquire them. Like acquiring Kraken's Club in FFXI, Matt's Cap, Dalmaticus, etc etc.

    Also, spells and spell effect modifiers... The stats are the spell effect modifiers. 1 point in int translates to % increase in dmg on spells... You get skill points as you level + int on gear as you find it.

    I guess to each their own. I personally prefer this model over wow's 200+ stat modifiers. Wow was getting crazy out of hand.... I like it in FFXI where if I had > 2000 hp I was awesome!!
    (7)
    Last edited by Ryios; 08-26-2013 at 02:37 PM.

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ryios View Post
    FFXIV is balanced for low stats where 1 simple stat increase actually makes a difference. FFXI was the same way. When I left FFXI at the end of cop an item that gave +7 to all stats was literally best in slot (Matt's Cap)

    An item doesn't need to have +100 AGI, +50 Attack Speed etc for it to be epic. Why do people attribute tons of stats to an item being good?
    I don't think the issue being discussed is the quantity of any particular stat, but the variety. Items with interesting and unique perks like "Deals 9 additional damage to goblins" or "Your Rampart now also reduces damage taken by party members by 2%" or the like are completely missing thus far. Which makes gearing a pretty simple routine. Just find the stats that are the best for your class and choose whichever gear has the most of them. That's it. Not much room for personal preference or play style. I am loving FFXIV, but this is defiantly high on my list as far as needed changes.
    (4)

  3. #3
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryios View Post
    snip
    Did you even read it?
    Seems like you just came in and posted nonsense without actually reading
    (2)

  4. 08-26-2013 02:48 PM

  5. 08-26-2013 02:51 PM

  6. #6
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by Ryios View Post
    FFXIV is balanced for low stats where 1 simple stat increase actually makes a difference. FFXI was the same way. When I left FFXI at the end of cop an item that gave +7 to all stats was literally best in slot (Matt's Cap)...


    And just comparing this game to FFXI I think it's going to be a game where you actually have to bust your tail to get the best stuff. But when you do, it's a great feeling when you acquire them. Like acquiring Kraken's Club in FFXI, Matt's Cap, Dalmaticus, etc etc.
    Yeah, like some of us busted our tails in 1.0 to get the White Raven earrings and we felt great after the work we put in to get them and then SE turned them into crap as we found out when we got our 1.0 chars back in phase 3.
    The gear will be worth it so long as SE doesn't pull that on us again.
    (1)

  7. #7
    Player
    LeoniraAmbertail's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    19
    Character
    Leonira Ambertail
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ryios View Post
    (Cut for length)
    The issue wasn't the stat amounts at all. it's that every single item in the game, including the really late-game stuff ONLY HAS STAT BONUSES! no "adds refresh" or "decreases cooldown on skill xxxxxx", nothing interesting whatsoever. It's all "Strength +##"

    It's a terrible decision and one of the first things I personally noticed when looking through endgame gear and thinking to myself: "What the hell? Not even extra fire damage on ifrit weapons? No special bonuses on AF gear liks they had in XI and 1.0? What's this boring sh*t about?!"

    This is to me, deeply disturbing and I for one hope that they add some "spice" to the gear in a patch real soon cause this is going to get real stale, real fast... I feel no need whatsoever to pursue gear at this moment in the game other than "ooh that's kinda cool looking"...
    (3)
    ~ "A man's reach should exceed his grasp." ~

  8. 08-26-2013 04:32 PM

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