FFXIV is balanced for low stats where 1 simple stat increase actually makes a difference. FFXI was the same way. When I left FFXI at the end of cop an item that gave +7 to all stats was literally best in slot (Matt's Cap)...
An item doesn't need to have +100 AGI, +50 Attack Speed etc for it to be epic. What makes an item epic is the work it took to acquire it. Why do people attribute tons of stats to an item being good?
This game will have class specific armor sets that will look awesome. It will have really nice weapons. But there not going to be freebies and it's not a game where you go "oh, a new green, it's better than my old green!".
I still stat compare, but instead of stat comparing 100agi and 50attack speed vs 110 agi and 10 attack power I'm comparing -1 def and +2vit to +5 def. This isn't going to be a game where you have 20,000 HP as a tank.... This game deals with small numbers, which I think it the best. It's harder to balance a game with giant numbers than with small numbers.
And just comparing this game to FFXI I think it's going to be a game where you actually have to bust your tail to get the best stuff. But when you do, it's a great feeling when you acquire them. Like acquiring Kraken's Club in FFXI, Matt's Cap, Dalmaticus, etc etc.
Also, spells and spell effect modifiers... The stats are the spell effect modifiers. 1 point in int translates to % increase in dmg on spells... You get skill points as you level + int on gear as you find it.
I guess to each their own. I personally prefer this model over wow's 200+ stat modifiers. Wow was getting crazy out of hand.... I like it in FFXI where if I had > 2000 hp I was awesome!!