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  1. #22
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nephenee View Post
    I'm sorry but MMORPGs are not for you if you want cool stats Diablo 2 style.
    FFXI and FF14 1.0 had fun stats.

    Are they not MMO's?

    Why do MMO's need boring loot? They don't, your brain just thinks they do because every MMO you've played has had boring loot.

    Strength – Strength Materia
    Dexterity - Dexterity Materia
    Vitality - Vitality Materia
    Intelligence - Intelligence Materia
    Mind - Mind Materia
    Piety - Piety Materia

    Accuracy - Heavens’ Eye Materia
    Critical Hit Rate – Savage Aim Materia
    Determination – Savage Might Materia
    Parry – Battledance Materia

    Spell Speed – Quicktongue Materia
    Skill Speed – Quickarm Materia

    Max CP – Craftsmans’ Cunning Materia
    Craftsmanship – Craftsmans’ Competence Materia
    Control – Craftsmans’ Command Materia
    That isn't customization, it's identical to the stats you get on gear already. Main stat(str/dex/mnd/int) sub stat(determ/piety/crit/parry/speed).

    You'll put main stat in your armor until it's maxed, then put a combination of secondary stat materia until they are maxed. No customization, materia is still cool but the stats on materia should be unique.

    The problem is... there are people who believe that if they dont need to use a scientific calculator to determine if that new helm that dropped is an upgrade, the loot is boring. Im sorry you cant use your nifty pie chart skills and your ability to solve complex algebraic algorithms cant be applied to this game. Its like none of people that are complaining ever realized, "Less is more". The reason loot is "boring" due to the fact that you will have playing with alot of different people with alot of different classes. Its going to suck to do that dungeon if gear dropped that no one will ever be able to use because that one class/job is completely unpopular.

    Can you imagine the feeling of seeing an awesome new chest piece drop only to see "Increases Stealth for Fisherman by 5 seconds." Yeah, there will be alot of very unhappy people then, unless by some miracle you have someone who just loves to find new fishing spots.
    I don't see how that's different than a crafting/gathering item dropping with gatherering/perception. Also, I'm pretty sure crafting/gathering items can't drop from dungeons. Yoshida also won't make "useless classes".
    (5)
    Last edited by Shiyo; 08-26-2013 at 04:22 PM.

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