No on hit effects and no real gearing besides 1 stat makes it boring as heck. No chance for blah blah blah. No increase to certain spells, extra effects. Atleast 1.0 had refresh , on hit effects and other stuff, yet 2.0 doesnt
No on hit effects and no real gearing besides 1 stat makes it boring as heck. No chance for blah blah blah. No increase to certain spells, extra effects. Atleast 1.0 had refresh , on hit effects and other stuff, yet 2.0 doesnt
Working as intended. Sadly
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
ya they are as lame as they get... i cant understand how they thought this was ok. low standards and unacceptable.
Indeed. Once the new MMORPG smell wears off, this will be one of the biggest complaints. People do love their loot in MMORPG and this loot is dry and stale. If Diablo III got blasted for the kind of loot it had, imagine what the reaction would have been if every update was "Stat+1", "VIT/PIE +1", and two of the following: "Acc+1", "Skill/Speed Speed+1", or "Determination+1". Doesn't matter if it is a quest reward from a level 5 quest or Artifact Armor or what Bahamut drops. Particularly when most actions in the game are very straight forward too.
I actually expect the combat system from gear to classes to get a remark by this time next year. It has no room for creativity and this will make people bored.
I completely agree, considering diablo 3 is having to do a big itemization overhaul to make things more interesting, I would not be surprised if this game has to do something eventually too. I would say boring items & actions are my current biggest gripes about this game.Diablo III got blasted for the kind of loot it had, imagine what the reaction would have been if every update was "Stat+1", "VIT/PIE +1", and two of the following: "Acc+1", "Skill/Speed Speed+1", or "Determination+1". Doesn't matter if it is a quest reward from a level 5 quest or Artifact Armor or what Bahamut drops. Particularly when most actions in the game are very straight forward too.
"This items ilvl is 65, my old ones was ilvl 60, I am going to use my new ilvl 65 item in every situation"
That's gearing in 2.0, very boring, I miss choices and decisions and thinking and theorycrafting and mathing gear.
Last edited by Shiyo; 08-26-2013 at 03:04 PM.
Agreed. :\
people will jump ship in months if they don't do something. Just looking different isn't enough. it has to have a bigger effect. Their reply was "it was not needed with the new system" Depth is ALWAYS needed. we love to try new things and build differently
Couldn't agree more.
Don't blame the game for your mistakes.
I agree. I just can't justify such a decision by SE. Different gear with unique effects is a simple to way to add depth into a game ! Really... maybe it's just me, but I'm not excited by getting any loot since our AF is basically starter gear +200.
And I'm not much of a "loot guy..."
Last edited by Unabaro; 08-26-2013 at 02:18 PM.
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