Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 42
  1. #21
    Player
    Stiler's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Stiler Orion
    World
    Leviathan
    Main Class
    Archer Lv 26
    I assume most of you are talking about the stat wise of gear and not the looks?

    They have some pretty neat looking weapons to get:
    http://www.youtube.com/watch?v=4Ypc-nVkRp4

    Also gear has stats to it, unless I'm missing something. It's just lower numbers rather then your usual +100attack, +50 dex + + + stuff.

    Which makes is MUCH easier to balance around and tweak this and that.
    (0)

  2. #22
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    should of left the gear with the system thats was in 1.0. it had the extras on them like FFXI.
    weapons droped there additional effects & gear dropped it enhancing effects in 2.0.

    AF went from nice to pointless when you find higher level gear, now they have lv50 relic gear you can buy once they lets us get that currency and once again it only has higher stats and does nothing more.
    (2)

  3. #23
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gramul View Post
    Have you tried the Materia system?
    The materia system is nothing but the same stats with a cap on how much of that stat you can put depending on the items ilvl. It's the same thing. Put as much str/int/dex/vit/mnd until you can't anymore, then put determ/piety. No thought.
    (2)

  4. #24
    Player
    Nephenee's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Kyra Tierney
    World
    Leviathan
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Shiyo View Post
    The materia system is nothing but the same stats with a cap on how much of that stat you can put depending on the items ilvl. It's the same thing. Put as much str/int/dex/vit/mnd until you can't anymore, then put determ/piety. No thought.
    I'm sorry but MMORPGs are not for you if you want cool stats Diablo 2 style.
    (2)

  5. #25
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shiyo View Post
    The materia system is nothing but the same stats with a cap on how much of that stat you can put depending on the items ilvl. It's the same thing. Put as much str/int/dex/vit/mnd until you can't anymore, then put determ/piety. No thought.
    I wish we had elemental damage again...
    (5)

  6. #26
    Player
    LeoniraAmbertail's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    19
    Character
    Leonira Ambertail
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ryios View Post
    (Cut for length)
    The issue wasn't the stat amounts at all. it's that every single item in the game, including the really late-game stuff ONLY HAS STAT BONUSES! no "adds refresh" or "decreases cooldown on skill xxxxxx", nothing interesting whatsoever. It's all "Strength +##"

    It's a terrible decision and one of the first things I personally noticed when looking through endgame gear and thinking to myself: "What the hell? Not even extra fire damage on ifrit weapons? No special bonuses on AF gear liks they had in XI and 1.0? What's this boring sh*t about?!"

    This is to me, deeply disturbing and I for one hope that they add some "spice" to the gear in a patch real soon cause this is going to get real stale, real fast... I feel no need whatsoever to pursue gear at this moment in the game other than "ooh that's kinda cool looking"...
    (3)
    ~ "A man's reach should exceed his grasp." ~

  7. #27
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    elemental dmg had been remove from game, Yoshi had said that sometime ago. And I am fine with the way gear are, because I feel that I can customeize my gear depend on my need and preference

    Strength – Strength Materia
    Dexterity - Dexterity Materia
    Vitality - Vitality Materia
    Intelligence - Intelligence Materia
    Mind - Mind Materia
    Piety - Piety Materia

    Accuracy - Heavens’ Eye Materia
    Critical Hit Rate – Savage Aim Materia
    Determination – Savage Might Materia
    Parry – Battledance Materia

    Spell Speed – Quicktongue Materia
    Skill Speed – Quickarm Materia

    Max CP – Craftsmans’ Cunning Materia
    Craftsmanship – Craftsmans’ Competence Materia
    Control – Craftsmans’ Command Materia

    Source: www.ffxivguild.com

    there are more than enough to customize your current gear in this early version
    (0)

  8. #28
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shneibel View Post
    there are more than enough to customize your current gear in this early version
    There really isn't. Most materia is useless for any one job or class and the few exceptions will fall to the wayside unless someone tries for a 4-meld (on something that doesn't take two spots). Don't forget crafting gear exists to bridge you between raid loot in the first place, anyway (which doesn't make much sense considering most loot is only 5~ item levels apart, but we'll see how that works). I think Gladiator/Paladin is the only class with some real options because of shield mechanics and being melee-casters, but those options will probably make you suck - e.g. DEX, MND, PIE (really, cure for them just sucks lol).
    (0)

  9. #29
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nephenee View Post
    I'm sorry but MMORPGs are not for you if you want cool stats Diablo 2 style.
    FFXI and FF14 1.0 had fun stats.

    Are they not MMO's?

    Why do MMO's need boring loot? They don't, your brain just thinks they do because every MMO you've played has had boring loot.

    Strength – Strength Materia
    Dexterity - Dexterity Materia
    Vitality - Vitality Materia
    Intelligence - Intelligence Materia
    Mind - Mind Materia
    Piety - Piety Materia

    Accuracy - Heavens’ Eye Materia
    Critical Hit Rate – Savage Aim Materia
    Determination – Savage Might Materia
    Parry – Battledance Materia

    Spell Speed – Quicktongue Materia
    Skill Speed – Quickarm Materia

    Max CP – Craftsmans’ Cunning Materia
    Craftsmanship – Craftsmans’ Competence Materia
    Control – Craftsmans’ Command Materia
    That isn't customization, it's identical to the stats you get on gear already. Main stat(str/dex/mnd/int) sub stat(determ/piety/crit/parry/speed).

    You'll put main stat in your armor until it's maxed, then put a combination of secondary stat materia until they are maxed. No customization, materia is still cool but the stats on materia should be unique.

    The problem is... there are people who believe that if they dont need to use a scientific calculator to determine if that new helm that dropped is an upgrade, the loot is boring. Im sorry you cant use your nifty pie chart skills and your ability to solve complex algebraic algorithms cant be applied to this game. Its like none of people that are complaining ever realized, "Less is more". The reason loot is "boring" due to the fact that you will have playing with alot of different people with alot of different classes. Its going to suck to do that dungeon if gear dropped that no one will ever be able to use because that one class/job is completely unpopular.

    Can you imagine the feeling of seeing an awesome new chest piece drop only to see "Increases Stealth for Fisherman by 5 seconds." Yeah, there will be alot of very unhappy people then, unless by some miracle you have someone who just loves to find new fishing spots.
    I don't see how that's different than a crafting/gathering item dropping with gatherering/perception. Also, I'm pretty sure crafting/gathering items can't drop from dungeons. Yoshida also won't make "useless classes".
    (5)
    Last edited by Shiyo; 08-26-2013 at 04:22 PM.

  10. #30
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    The problem is... there are people who believe that if they dont need to use a scientific calculator to determine if that new helm that dropped is an upgrade, the loot is boring. Im sorry you cant use your nifty pie chart skills and your ability to solve complex algebraic algorithms cant be applied to this game. Its like none of people that are complaining ever realized, "Less is more". The reason loot is "boring" due to the fact that you will have playing with alot of different people with alot of different classes. Its going to suck to do that dungeon if gear dropped that no one will ever be able to use because that one class/job is completely unpopular.

    Can you imagine the feeling of seeing an awesome new chest piece drop only to see "Increases Stealth for Fisherman by 5 seconds." Yeah, there will be alot of very unhappy people then, unless by some miracle you have someone who just loves to find new fishing spots.
    (2)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Tags for this Thread