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  1. #11
    Player
    Fourtoes's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    22
    Character
    Four Toes
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Apparently right now things look like vanity slots with stats for your preferred class/job. I do have to agree that is very lame. I would like to see stats they had in 1.0 for certain gear. Example given is WHM used to have AF that "boosted" certain abilities specific for WHM. WAR had AF that helped lower the cooldown of an ability. Etcetera. What happened to this?
    (3)

  2. #12
    Player
    tuseroni's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tus Almighty
    World
    Ragnarok
    Main Class
    Arcanist Lv 42
    pretty much my view on the subject. the most interesting thing about equipment is seeing which stat will go up from the HQ version of it:
    this one raised spell speed. this one raised all the stats, this one seemed to only raise the defense and magic defense...(i like making HQ versions of my gear because the crafting, while rather dumbed down from 1.0 remains interesting and fun...least when you get to higher levels and have more skills and cross class skills. )
    SE: there is nothing wrong with complex gear. some people may baulk at a complicated system in favour of "just make it incrementally better than the last set plz" but there are many who are fine with a piece of gear that gives them a +9 against ogres. or a piece of gear that lets them run slightly faster or use magic attacks if they are a non-magic users, or which gives some odd arcane bonus which seems utterly useless until combined with another piece with another arcane useless bonus to make it god incarnate.
    (2)

  3. #13
    Player
    tuseroni's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tus Almighty
    World
    Ragnarok
    Main Class
    Arcanist Lv 42
    Quote Originally Posted by Fourtoes View Post
    Apparently right now things look like vanity slots with stats for your preferred class/job. I do have to agree that is very lame. I would like to see stats they had in 1.0 for certain gear. Example given is WHM used to have AF that "boosted" certain abilities specific for WHM. WAR had AF that helped lower the cooldown of an ability. Etcetera. What happened to this?
    the idea SE has right now, whether correct or not i don't know nor particularly care, is that people are retarded. and these retards want something simple, they want fewer choices because that's just too much thinking for their little retard brains. so they boil it down til they have the bare bones needed to say "wear this for your class"
    (6)

  4. #14
    Player
    DeLaRosa's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Teruz Augustha
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    at least they should add some stats to the minnions an extra +2 str, dex, etc.. cuz i dont see the point to get them.
    (0)
    ♥ If you can not convince them, confuse them

  5. #15
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    FFXIV is balanced for low stats where 1 simple stat increase actually makes a difference. FFXI was the same way. When I left FFXI at the end of cop an item that gave +7 to all stats was literally best in slot (Matt's Cap)...

    An item doesn't need to have +100 AGI, +50 Attack Speed etc for it to be epic. What makes an item epic is the work it took to acquire it. Why do people attribute tons of stats to an item being good?

    This game will have class specific armor sets that will look awesome. It will have really nice weapons. But there not going to be freebies and it's not a game where you go "oh, a new green, it's better than my old green!".

    I still stat compare, but instead of stat comparing 100agi and 50attack speed vs 110 agi and 10 attack power I'm comparing -1 def and +2vit to +5 def. This isn't going to be a game where you have 20,000 HP as a tank.... This game deals with small numbers, which I think it the best. It's harder to balance a game with giant numbers than with small numbers.

    And just comparing this game to FFXI I think it's going to be a game where you actually have to bust your tail to get the best stuff. But when you do, it's a great feeling when you acquire them. Like acquiring Kraken's Club in FFXI, Matt's Cap, Dalmaticus, etc etc.

    Also, spells and spell effect modifiers... The stats are the spell effect modifiers. 1 point in int translates to % increase in dmg on spells... You get skill points as you level + int on gear as you find it.

    I guess to each their own. I personally prefer this model over wow's 200+ stat modifiers. Wow was getting crazy out of hand.... I like it in FFXI where if I had > 2000 hp I was awesome!!
    (7)
    Last edited by Ryios; 08-26-2013 at 02:37 PM.

  6. #16
    Player
    tuseroni's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tus Almighty
    World
    Ragnarok
    Main Class
    Arcanist Lv 42
    Quote Originally Posted by DeLaRosa View Post
    at least they should add some stats to the minnions an extra +2 str, dex, etc.. cuz i dont see the point to get them.
    they don't really HAVE a point. they are vanity things, something to show off some sort of status.(and i'm totally bitter because i havent gotten my crafting up to a level to make some of them yet. i see the little buggers running about and think "gah i have like 7 levels before i can make that")

    course most things in MMOs are like that, the functional parts of equipment, those are just there because they are needed to keep you moving through the game. when vanity slots come: good lord.
    but most things in MMOs boil down to "i have this and you don't" (also why so many new users hate legacy users, because the legacy users have things the new users don't)
    (0)

  7. #17
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ryios View Post
    FFXIV is balanced for low stats where 1 simple stat increase actually makes a difference. FFXI was the same way. When I left FFXI at the end of cop an item that gave +7 to all stats was literally best in slot (Matt's Cap)

    An item doesn't need to have +100 AGI, +50 Attack Speed etc for it to be epic. Why do people attribute tons of stats to an item being good?
    I don't think the issue being discussed is the quantity of any particular stat, but the variety. Items with interesting and unique perks like "Deals 9 additional damage to goblins" or "Your Rampart now also reduces damage taken by party members by 2%" or the like are completely missing thus far. Which makes gearing a pretty simple routine. Just find the stats that are the best for your class and choose whichever gear has the most of them. That's it. Not much room for personal preference or play style. I am loving FFXIV, but this is defiantly high on my list as far as needed changes.
    (4)

  8. #18
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryios View Post
    snip
    Did you even read it?
    Seems like you just came in and posted nonsense without actually reading
    (2)

  9. 08-26-2013 02:48 PM

  10. #19
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Have you tried the Materia system?
    (4)

  11. 08-26-2013 02:51 PM

  12. #20
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by Ryios View Post
    FFXIV is balanced for low stats where 1 simple stat increase actually makes a difference. FFXI was the same way. When I left FFXI at the end of cop an item that gave +7 to all stats was literally best in slot (Matt's Cap)...


    And just comparing this game to FFXI I think it's going to be a game where you actually have to bust your tail to get the best stuff. But when you do, it's a great feeling when you acquire them. Like acquiring Kraken's Club in FFXI, Matt's Cap, Dalmaticus, etc etc.
    Yeah, like some of us busted our tails in 1.0 to get the White Raven earrings and we felt great after the work we put in to get them and then SE turned them into crap as we found out when we got our 1.0 chars back in phase 3.
    The gear will be worth it so long as SE doesn't pull that on us again.
    (1)

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