the fact that there is no afk timer with such server restrictions pretty much ended my ffxiv experience. hope it improves for your sake.
the fact that there is no afk timer with such server restrictions pretty much ended my ffxiv experience. hope it improves for your sake.
I understand your concern but according the SE, the reason for the login-in problem (server full) is not the AFKs in the game, rather it's SE lowering the maximum number of players in a given server. Adding an AFK timer might not even solve the problem you're concern about -- we just don't know if the login issue is connected to the AFKs.Maybe it would help if players who are afk for say more than an hour gets logged off automatically. It might help with overall server congestions...allowing more people who are trying to log-in actually get back in the game. There really isn't a reason for a player to be on and afking for 5+ hours in the game as there are retainers who can sell stuff for you etc...
It seems that SE handles AFK differently without kicking them out from the server. Getting kicked out is rude since I'm a paying customer and I paid for the whole month, AFK or not.
Rude is holding up a slot when you are not using it. Logging you out after 30-60min would allow people in. On a green note, auto log out on your end reduces CPU/GPU load and lowers power consumption. Its a win-win.I understand your concern but according the SE, the reason for the login-in problem (server full) is not the AFKs in the game, rather it's SE lowering the maximum number of players in a given server. Adding an AFK timer might not even solve the problem you're concern about -- we just don't know if the login issue is connected to the AFKs.
It seems that SE handles AFK differently without kicking them out from the server. Getting kicked out is rude since I'm a paying customer and I paid for the whole month, AFK or not.
I'm sorry but how does kicking out afk players not help to reduce the number of players on a server, thus letting in new players. If they are limiting the number of people allowed in at one time kicking those that are afk while at work would help people who cannot get in now. It won't help them all but it will help them. Yes afk is not the reason for the restriction but it is a result of and making the restriction hurt others while selfish people get no punishment. To me that is an abuse of the game and should be taken care of.I understand your concern but according the SE, the reason for the login-in problem (server full) is not the AFKs in the game, rather it's SE lowering the maximum number of players in a given server. Adding an AFK timer might not even solve the problem you're concern about -- we just don't know if the login issue is connected to the AFKs.
We definitely need an AFK kick timer if this game is to survive in a world of free to play MMOs and many other games that don't require a subscription to play and rarely run into this population cap issue. Without this addition, this game will die off because of a handful of AFK place holders who frustrate potential active players into giving up and playing something else that they are not paying nearly as much for or are playing without a subscription.
Not to mention the horrible reality that many players are currently also facing which is being in a queue and then suddenly being yanked out of queue after being in it for a few minutes. It's quite frustrating to be told you're number 7 in line, then getting told the world is full and to try again later after you'd been in line to play for a few minutes.
Agreed, 100%
Yeah, this is what I've been saying. All most all of the most successful mmo's implement some sort of afk timer. Normally they warn the person once they reach near the threshold, and then disconnect them after about 15-30 min. If the player comes back during the warning, they can obviously bypass this. I'm not sure if all the afk people are restricting the amount of people on a server on one time, but that would make sense.
I know plenty of people who log on early in the morning just to get a spot, and remain afk all day. I also know people who never log off. That has to obviously cause some kind of stress on the server. To top it all off I'm on a legacy server. I'm not sure what genius decided to allow an influx of noobs, to a server already heavily populated. I literally saw 100s of players doing fates, and story quests at the same time. I think that's amazing it can be done, but I can't help but think that this also restricts other people from getting on the server.
During phase 4 they even opened more servers just to handle the load. So I'm not really sure why they didn't make a limitation in the beginning. I've heard this before, and I really hope they will offer free world transfers to servers not heavily populated.
I agree with the AFKers thing, but also why can't we sit and wait in line to log in. I'd MUCH rather wait upwards of an hour in line rather than try to log in everyone once in a while, only to be told "no, you pre-ordered for no reason"
I agree with the OP. Aion had this same issue when it launched, but their queue's were sometimes a couple of hours long. They did fix this mistake however, and implemented a 30 minute AFK timer. There were no more queue's at that point. AFK timer = problem solved.
Seriously an afk timer is a must for any MMO. Why it's not implemented yet is a big question. I played a lot of mmo including ff11, Wow and so on... But really first time in my life i can't log in for 2 days and since the pre-launch, i had more 1017 than time in game. Finally, I can understand the launch being chaotic but not having a queue is really a third strike!!!
Forgot to say if they add more servers, i apply for them even if i have to loose anything i did before.
Last edited by Akhenaton; 08-28-2013 at 10:56 AM.
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