Well people went on about the attempts being reduced from 6 to 4 but it seems the Devs forgot that at 25 you get an ability that only works after chain #4. It increases the chance of obtaining regular or HQ items to 100%. But with the current system the only way I know we can get chain 4 is in Levequest or with the level 16 traits that increases attempts by 1. This makes the ability literally useless since Levequest don't have any HQ items that I know of that we keep and the trait allows you to get a chain 4 and no further so you can't even use the ability.
This isn't really where I need to be posting this but I'm not lvl 25 and no one else has seemed to notice and post about it and I kind of think this needs to be brought up.
Also while the Devs are at it could they do something with the Ward ability's please. Like lower the GP cost not the yields. Harvesting crystals is enough of a chore as is with the higher level crafts needing more and more per craft and the exp return for harvesting them all most nothing. GP already take an age to replenish so by reducing the possible attempts per point and reducing the wards yield you have taken an ability that helped and pushed it almost to the point of uselessness.