Being able to play the game 100% through keyboard only (no mouse necessary for menus and such. Arrow keys damnit!). Though tbh I don't remember if that was in 1.0 or just in XI...
Being able to play the game 100% through keyboard only (no mouse necessary for menus and such. Arrow keys damnit!). Though tbh I don't remember if that was in 1.0 or just in XI...
~ "A man's reach should exceed his grasp." ~
The battle system from 1.2x. Also more open world content.
Indeed. Attributes, gear, classes/jobs, and enemies (especially since they've nerfed the memorable boss fights into the ground) have all become very dry and dull, no room for any sort of creativity. Assembling a gear set has become a very simple process for me: "Make STR go up". In 1.23, it was about balancing attributes and finding the best possible use for each slot. Every piece of gear feels the same. Artifact Armor feels like level 10 armor, but with more numbers to match the enemies having more numbers. I can't get over just how boring Paladin is as a class design. I would gladly trade those old mechanics in exchange for losing walking out of red circles (making AoEs "optional" limits how enemies can effect you, how scary (thus memorable) their attacks are). Just add a jump back/sideways action which cancels WS animations, and I'm set to go. Though that's just fantasy, the combat system won't change. However, attribute, gear, and class design can. They can also try harder on making enemies more memorable within this system.
EDIT: I also want to see Path Companions return. Moreover, I want mine to be the same person and for him to remember me.
Last edited by Riposte; 08-26-2013 at 01:46 PM.
Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29
I, for one, would like to see the return of listed inventory and individual sales within a stack on our retainers. I don't need 99 nuggets all the time, only ten! Sorting inventory on my character and armoury chest is fine as is, but highlighting the various pieces of wood, leather, etc. can be a bit tedious on retainers when you have 350 slots to surf through.
"You don't stop playing when you get old, you get old when you stop playing!"
Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"
i would like to see the lens and transparency effect on lens to return for all the glasses we have and perhaps future ones as well.
another thing i would like to see is more gear with themes we have boar and piesete themed gear so why not be able to make a wolf robe or something with the wolf skins.
fur/hair textures on armor would look cool.
I miss being able to return directly to my Inn, we had two return options in version 1, the first was our home point and the other was the Inn.
- Ability to wear any armor on any class, but make it so the armor has 'recommended' classes and levels. Not the recommended class? You'll get nearly no benefit from the item. The further level difference between your current level and recommended level gives diminishing stats from the item. Loved this setup with items, much better than the typical MMO 'required level' setup.
- Let us cross class more skills! And bring back the AP cost of skills to cross class rather than giving us a hard cap on the # of skills.
- The movement physics. 1.0 had inertia behind your character. You couldn't turn on a dime like you currently can that looks so fail.
- Seamless zones. WoW has special architecture and no zones. I guess that's a side effect from consoles though.
- More involved crafting! For the highest level gear, like entry level endgame stuff, make items multi-steps. In 1.0 if you wanted to make a shirt you had to make the sleeves, the back, the front, etc.
- The stamina gauge for combat. I LOVED this about 1.0, but it seemed I was in the minority sadly. It was slow paced, but no other game had something like this.
also 1.2x combat and gear with stats that arent all samey (special stats for skills on AF/relic, elemental/hp drain on primal weapons, stuff that lets you build other than this linear 1 best set crap)
Last edited by Zanfire; 08-26-2013 at 01:17 PM.
I miss the character physics, but it's not a big issue for me.
Also Path Companions! Good news is that they've been confirmed to come back. I just hope they make the path companions a lot more of an experience on its own.
I talk about it in this thread I made the other day: Suggestions For Path-Companions if you guys got any suggestions or want more people to discuss it then check out this thread and give your opinions and what-not. It kinda got lost amidst all the server complaint threads lol.
Wild open world NMs/HNM's, I thought 1.0 had a great NM system with not very long respawn timers an reasonable drop rates from most
Gear with bonus stats such as Adds Refresh effect or Enmity+, all gear now is essentially the same with just slight increase in base stats with every tiered lv, pretty boring, I mean you get full AF at 47 an by 50 its all useless now, b4 it was still good because the bonus stats on them
The no zones was nice but not a deal breaker for me, because the new zoned world definatly is a lot prettier an more alive feeling
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