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  1. #1
    Player
    LeoniraAmbertail's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    19
    Character
    Leonira Ambertail
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Being able to play the game 100% through keyboard only (no mouse necessary for menus and such. Arrow keys damnit!). Though tbh I don't remember if that was in 1.0 or just in XI...
    (1)
    ~ "A man's reach should exceed his grasp." ~

  2. #2
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The battle system from 1.2x. Also more open world content.
    (4)

  3. #3
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Darkillumina View Post
    The battle system from 1.2x. Also more open world content.
    Indeed. Attributes, gear, classes/jobs, and enemies (especially since they've nerfed the memorable boss fights into the ground) have all become very dry and dull, no room for any sort of creativity. Assembling a gear set has become a very simple process for me: "Make STR go up". In 1.23, it was about balancing attributes and finding the best possible use for each slot. Every piece of gear feels the same. Artifact Armor feels like level 10 armor, but with more numbers to match the enemies having more numbers. I can't get over just how boring Paladin is as a class design. I would gladly trade those old mechanics in exchange for losing walking out of red circles (making AoEs "optional" limits how enemies can effect you, how scary (thus memorable) their attacks are). Just add a jump back/sideways action which cancels WS animations, and I'm set to go. Though that's just fantasy, the combat system won't change. However, attribute, gear, and class design can. They can also try harder on making enemies more memorable within this system.


    EDIT: I also want to see Path Companions return. Moreover, I want mine to be the same person and for him to remember me.
    (4)
    Last edited by Riposte; 08-26-2013 at 01:46 PM.
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  4. #4
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    I, for one, would like to see the return of listed inventory and individual sales within a stack on our retainers. I don't need 99 nuggets all the time, only ten! Sorting inventory on my character and armoury chest is fine as is, but highlighting the various pieces of wood, leather, etc. can be a bit tedious on retainers when you have 350 slots to surf through.
    (1)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  5. #5
    Player
    moeru's Avatar
    Join Date
    Aug 2011
    Posts
    86
    Character
    Moeru Taiyo
    World
    Faerie
    Main Class
    Gladiator Lv 50
    i would like to see the lens and transparency effect on lens to return for all the glasses we have and perhaps future ones as well.

    another thing i would like to see is more gear with themes we have boar and piesete themed gear so why not be able to make a wolf robe or something with the wolf skins.

    fur/hair textures on armor would look cool.
    (0)

  6. #6
    Player
    Remember's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    15
    Character
    Crystal Nova
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I miss being able to return directly to my Inn, we had two return options in version 1, the first was our home point and the other was the Inn.
    (4)

  7. #7
    Player
    RethDaron's Avatar
    Join Date
    Sep 2011
    Posts
    200
    Character
    Rilfid Gallen
    World
    Goblin
    Main Class
    Gunbreaker Lv 90
    - Ability to wear any armor on any class, but make it so the armor has 'recommended' classes and levels. Not the recommended class? You'll get nearly no benefit from the item. The further level difference between your current level and recommended level gives diminishing stats from the item. Loved this setup with items, much better than the typical MMO 'required level' setup.

    - Let us cross class more skills! And bring back the AP cost of skills to cross class rather than giving us a hard cap on the # of skills.

    - The movement physics. 1.0 had inertia behind your character. You couldn't turn on a dime like you currently can that looks so fail.

    - Seamless zones. WoW has special architecture and no zones. I guess that's a side effect from consoles though.

    - More involved crafting! For the highest level gear, like entry level endgame stuff, make items multi-steps. In 1.0 if you wanted to make a shirt you had to make the sleeves, the back, the front, etc.

    - The stamina gauge for combat. I LOVED this about 1.0, but it seemed I was in the minority sadly. It was slow paced, but no other game had something like this.
    (0)

  8. #8
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    also 1.2x combat and gear with stats that arent all samey (special stats for skills on AF/relic, elemental/hp drain on primal weapons, stuff that lets you build other than this linear 1 best set crap)
    (4)
    Last edited by Zanfire; 08-26-2013 at 01:17 PM.

  9. #9
    Player
    Aerin92's Avatar
    Join Date
    Jul 2012
    Posts
    62
    Character
    Aerin Espegard
    World
    Gilgamesh
    Main Class
    Gladiator Lv 54
    I miss the character physics, but it's not a big issue for me.

    Also Path Companions! Good news is that they've been confirmed to come back. I just hope they make the path companions a lot more of an experience on its own.

    I talk about it in this thread I made the other day: Suggestions For Path-Companions if you guys got any suggestions or want more people to discuss it then check out this thread and give your opinions and what-not. It kinda got lost amidst all the server complaint threads lol.
    (0)

  10. #10
    Player
    DoubleT's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    284
    Character
    Double Toker
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Wild open world NMs/HNM's, I thought 1.0 had a great NM system with not very long respawn timers an reasonable drop rates from most

    Gear with bonus stats such as Adds Refresh effect or Enmity+, all gear now is essentially the same with just slight increase in base stats with every tiered lv, pretty boring, I mean you get full AF at 47 an by 50 its all useless now, b4 it was still good because the bonus stats on them

    The no zones was nice but not a deal breaker for me, because the new zoned world definatly is a lot prettier an more alive feeling
    (4)

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