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  1. #1
    Player
    EmptyFibers's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Aries Fellhammer
    World
    Behemoth
    Main Class
    White Mage Lv 60

    ? for experienced tankers....

    I am curious about why, when tanking, using shield lob to draw/arggo mobs and following with flash periodically base on some of the attack methods I have seen list, do not keep the mobs on the tank. If any can advise?

    I have played a good many dungeons with my good mate and he tanks, but no matter how often he attempts to draw the mob, enemies will still leave to attack the CNJ's & THM's. Are we missing something or is this a staple until you get later skills?

    We are just looking to play the best we can and for the benefit of the party. Considering it is our first MMO, we really would appreciate any thoughts.
    (1)
    “What if life was like a vapor, rising up from the heated viscosity of our existence? One minute it is thick and robust, full of depth, but instantly it changed and separated to near nothingness. What would it be like at the apex of separation? That point when all the steam has left your existence….”

  2. #2
    Player
    Mukkoo's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Mo Raece
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I'm not that experienced in tanking in FFXIV, but this sounds like a problem I encounter very often where both dps are just not attacking the same target. If your friend is playing a gladiator, it will be nigh impossible to keep enmity on all the mobs due to the lack of any real AOE damage abilities.

    Marking the target that the dps should attack could help here and then tank that target while keeping the other mobs off the healer by using flash. Also watch the enmity levels: Once you got enough enmity on the target you can switch targets around a bit to increase threat on all the mobs.

    Unfortunately a lot of dps don't watch their enmity levels and won't stop dps'ing even if they clearly got aggro. In that case the only thing you can do is ask nicely if they can watch their dps a bit and slow down. If they don't there's not much you can do except hope that no one dies.
    (1)
    Never made a pretence of living with good sense, it's really not my strong suit.

  3. #3
    Player
    EmptyFibers's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Aries Fellhammer
    World
    Behemoth
    Main Class
    White Mage Lv 60
    I am the DPS when we raid and I watch my enmity on all the mobs, as well as attacking the intended target. I will bounce around to keep from getting high enmity when needed, but I notice a lot that healers that heal "all the time" no matter what, pull mobs very quickly. I am assuming this is because they can gain enmity quick with healing. I am wondering if, considering, he does not yet have "Rage of Halone", that will help dramatically. I see that a lot of people recommend that in the rotation.

    It will be a learning experience to say the least and I hope between searching the forums and people posting to this thread will help us grow in the Erozea raiding!
    (0)
    “What if life was like a vapor, rising up from the heated viscosity of our existence? One minute it is thick and robust, full of depth, but instantly it changed and separated to near nothingness. What would it be like at the apex of separation? That point when all the steam has left your existence….”

  4. #4
    Player
    Fraxx's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Fraxx Aeplusplus
    World
    Shiva
    Main Class
    Marauder Lv 50
    I'm no expert in Glad tanking because I play a maurauder.
    But generally my guildmades told me that aoe agro seems to be a big problem in the early levels with glads. They where running some instances on Sunday with a glad tank and although he was playing alright, could not keep aggro on trash pulls.
    Yesterday we did the same dungeons with myself tanking and I have never lost any aggro during all 3 dungeon runs.

    What I observed is that specially archers and pugilist dish out some heavy dps in the their 20's and aggro is sometimes always on the verge of switching.
    Also make sure your group healer does not use ae heals. This seems to draw mega agrro in FFXIV.
    (0)

    Eternal Fury - Shiva EU
    www.eternal-fury.de

  5. #5
    Player
    Vakturion's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Vakturion Hikari
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I'm currently playing Gladiator and I always mark what I'm attacking, if the DPS aren't attacking the mark, you let them know. As long as everyone is cooperating you should be OK. Don't be scared to give the party reasonable commands on what you want done.

    AOE heals are a big threat because they heal everyone and any overhealing is threat towards the enemies.
    (1)

  6. #6
    Player
    Deaden's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Syrinth Altair
    World
    Diabolos
    Main Class
    Gladiator Lv 20
    As long as you mark and the DPS follows the mark I have been able to keep aggro pretty well. I generally shield lob the #1 target, flash the whole group, than do a combo on the #1 target followed by another flash. At that point you should have solid aggro. Just keep comboing and flashing on occasion and it should be fine. That said, if a DPS is not following the marks or if the healer starts healing before the flash goes off that is when you may start having issues. Overhealing does count as threat here, so a healer should wait for the first heal until aggro is established.
    (2)

  7. #7
    Player
    Acala's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Fudo Myoo
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    yeah early game gladiator enmity generation is pretty bad. In the first few instances if felt like if i moved off the primary target i would lose control of the mob... so any dps on the off target would result in losing both. It gets better in the mid 20s. so as long as there isn't a complete split on dps and the healer doesnt spam aoe heals the occasional flash holds the other targets pretty well.
    (0)

  8. #8
    Player
    ViktorShtrum's Avatar
    Join Date
    Apr 2013
    Posts
    25
    Character
    Sinjin Noh
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Also, if the tank has say three mobs he/she is dealing with, marked 1 2 and 3, there is nothing preventing him or her from switching targets mid-fight if worried about keeping threat.

    Shield lob #1, collect mobs, Flash, Fast Blade/Savage #1, Flash again, then switch to #2 and Rage of Halone (if he has it). If not, switch to #2 and Savage Blade the mob... it doesn't require Fast Blade for the enmity effect. Then switch to #3 and do the same. Finally, switch back to #1 and finish him off.

    It takes more work, but if you have a spammy, overhealing CNJ in the group, you're going to lose mobs unless you're kind of really paying attention. Do this rotation will prevent mob-loss, or at least has for me.

    As for losing hate to DPS, I don't know about that, but the same tactic should work. If a DPS is on the same target as the GLD, and not attacking different ones, I don't think the GLD should rly ever risk lose hate unless it's on a drawn out boss fight.
    (1)

  9. #9
    Player
    EmptyFibers's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Aries Fellhammer
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Appreciate all the advice! Good stuff that will be very helpful after work!
    (0)
    “What if life was like a vapor, rising up from the heated viscosity of our existence? One minute it is thick and robust, full of depth, but instantly it changed and separated to near nothingness. What would it be like at the apex of separation? That point when all the steam has left your existence….”

  10. #10
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Paladin
    Shield Lob T1 > Flash > Fast Blade > Flash > Savage Blade > Rage of Halone > Fast Blade > Flash

    This gets me enough enmity on any group of 3 or more to hold out against THM/BLM and DD stragglers.
    (0)

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