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Thread: Materia System

  1. #421
    Community Rep Bayohne's Avatar
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    We checked in to get some more answers based on the discussion going on thus far. Of course this isn't an exhaustive list, but should give some more insight into the system.

    Are there any unique/untradeable gear that you can’t attach materia to?
    While unique/untradeable gear is not directly related, there are some items that cannot have materia attached to it. Also, there are some items that you cannot convert into materia as well.

    Will materia be stored in your inventory? I’m worried about running out of inventory space again.
    We are considering storing them in your inventory.

    Will you be able to sell equipment that has materia attached to it?
    You will be able to trade, etc. the same as before you attached materia. If you could trade it before, you can trade it after attachment.

    By attaching materia to lower rank armor/weapons, if the stats on the item get too high wouldn’t it destroy game balance?
    We have prepared a feature to prevent this. Specifically, you will not be able to attach high stat materia to low rank items.
    (42)

  2. #422
    Player
    Delmontyb's Avatar
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    Thanks Bayohne, I like that I can buy/sell/trade items that have Materia attached, this makes me happy.
    (2)
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  3. 06-04-2011 03:02 AM

  4. #423
    Player
    Chrees's Avatar
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    Chrees Byrjun
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    Quote Originally Posted by Bayohne View Post
    You will be able to trade, etc. the same as before you attached materia. If you could trade it before, you can trade it after attachment.
    While this is great news, I wonder how this will affect searching for gear in the market wards. I really don't want to have to go see every single item on the list, which will no doubt be priced differently depending on what materia is attached to it, just to find the one I want.

    I can only hope that they're working on revamping the market ward UI to show any materia that is attached to the item right there on the search screen.
    (3)
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  5. #424
    Player
    Shneibel's Avatar
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    Shneibel Panipahr
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    I got a question: as crafter can craft materia into something to add item stat bonus, will there be any limit with job unique ?

    example :

    BSM can only make materia into inrease melee wep dmg/accuracy
    ARM can only inrease heavy type armor def
    (4)

  6. #425
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    So... We take pieces of gear, grow attached to them, turn them to "materia" and insert them elsewhere to increase stats. That's the base concept of the system. Would it be safe to assume that this means we are just raising those stats that has always been in equipment, then? That is to say, VIT, STR, Accuracy, Evasion, Perception, etc.

    Sooo... None of those fancy, fun things like skills being modified, permanent (probably weakened) buffs, etc.?

    Eh, guess it could still be kinda fun. We finally have something to grind on than your SP from time to time (though probably through the exact same method, haha).
    (1)

  7. #426
    Player
    Griss's Avatar
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    Griss Stilgar
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    bit of feed back i have, if a player is wearing a piece of over ranked armor (wearing a piece before optimal rank is reached) i think it would be best if the ap gain for that piece was halted all together or at the very least reduced to slower then a snails pace. I would also like to see the ap gain for pieces being cross classed ( worn while on a class that's not on the recommended list ) to take a hit to ap gain as well. Would also like to see materia bonuses behave like hq status. in that its not active until the optimal rank is obtained.

    I am all for players wearing pretty much what they want. But i am more in the camp of giving players a incentive to wear what there "Supposed to" and i think adding ap gain and materia bonuses to the list of warm fuzzy thing that happen when your wearing optimal ranked and recommended gear is a very good thing.
    (4)
    Last edited by Griss; 06-04-2011 at 05:55 AM.
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  8. #427
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    Maxi_Irving's Avatar
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    Maxi Celestus
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    Quote Originally Posted by Lionix View Post
    So... We take pieces of gear, grow attached to them, turn them to "materia" and insert them elsewhere to increase stats. That's the base concept of the system. Would it be safe to assume that this means we are just raising those stats that has always been in equipment, then? That is to say, VIT, STR, Accuracy, Evasion, Perception, etc.

    Sooo... None of those fancy, fun things like skills being modified, permanent (probably weakened) buffs, etc.?

    This is a good question. I would like some of the more rare materia to offer some kind of added passive ability.
    (0)

  9. #428
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    Teknoman's Avatar
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    Im sure there will be some kinda elemental attack up/absorb stuff.
    (0)


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  10. #429
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    Kiara Silvermoon
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    Hi Bayohne,

    Thanks for the additional information. Much appreciated!

    If you could inquire with Yoshida-san and the team about one pressing aspect (this was brought up by a few people in this thread already):

    • Please consider NOT having HQ versions of an Item be the only way to spawn an HQ Materia / Rare Materia, otherwise the Market will be FLOODED with even more Normal Quality or +1, +2 items as hardcore players try to get more +3 Items to turn into HQ Materia.

    If they want to give some bonus for using an HQ Item, let it be for a slightly increased *chance* of an HQ Materia, at the most. For example, a Crab Bow (Normal Quality) has a 10% Chance to generate a Double Attack Materia. Using a Crab Bow +3 gives you a 12% Chance to generate the same Materia. That's it.

    If the team makes it so that the Crab Bow +3 is the ONLY way to get a Rare Materia or an HQ Materia, then we're going to see far more flooding of the Markets than before (worsening the problem with Item Glut right now, not making it better), since all the hardcore crafters will be trying to make TWICE as many +3 Items (1 to turn into Materia, 1 to attach it to).

    Thanks.
    (2)

  11. #430
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    Corrderio's Avatar
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    We are considering storing them in your inventory.
    Oh boy....
    (0)

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