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Thread: Materia System

  1. #401
    Player
    Rowyne's Avatar
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    Rowyne Olde
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    This new 'Materia' system is sounding more and more like a hybrid between WoW's enchanting and gem socketing systems.

    It's also going to encourage a little trick done in WoW to skillup two professions at once.

    One common profession combination is Tailoring and Enchanting. You use your tailoring to create pieces of gear that can be disenchanted (getting tailoring skillups). You then disenchant the gear (which destroys it and extracts enchanting materials). You then take your new enchanting materials and enchant your good gear with it (getting enchanting skillups).

    If this is more of the intent, to make the more common gear able to be broken down into materia, it makes perfect sense. However, the whole affinity aspect (meaning I have to wear the stuff) still seems a little wonky.

  2. #402
    Player
    Physic's Avatar
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    Bladed Arms
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    Quote Originally Posted by Rowyne View Post
    This new 'Materia' system is sounding more and more like a hybrid between WoW's enchanting and gem socketing systems.

    It's also going to encourage a little trick done in WoW to skillup two professions at once.

    One common profession combination is Tailoring and Enchanting. You use your tailoring to create pieces of gear that can be disenchanted (getting tailoring skillups). You then disenchant the gear (which destroys it and extracts enchanting materials). You then take your new enchanting materials and enchant your good gear with it (getting enchanting skillups).

    If this is more of the intent, to make the more common gear able to be broken down into materia, it makes perfect sense. However, the whole affinity aspect (meaning I have to wear the stuff) still seems a little wonky.
    didnt play wow, but it sounds like its intent is different, this seems to be more aimed at making customized gear, there probably wont be much reason to make gear, soley to destroy it. not en mass anyhow.

    Its probably more like a item destruction mechanic, with a reverse incentive, instead of your gear simply being destroyed, you destroy it yourself for a gamble, it takes items out of the reselling market, and encourages a small amount of buying of the same level gear.
    You got a crab bow+3 with +4 attack, its been fully attached for awhile, you find a deal on a crab bow+3, or you make one yourself, buy a new one and gamble your old one. but this will probably happen fairly rarely.

    Voluntary item wear/destruction.
    (1)

  3. #403
    Player
    Shampooo's Avatar
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    Shampoo Yamasun
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    Thaumaturge Lv 50
    Lets just hope they fix stats to make them meaningful so that adding "materia" to your gear actually has an effect =p
    (2)

  4. #404
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by Rowyne View Post
    This new 'Materia' system is sounding more and more like a hybrid between WoW's enchanting and gem socketing systems.

    It's also going to encourage a little trick done in WoW to skillup two professions at once.

    One common profession combination is Tailoring and Enchanting. You use your tailoring to create pieces of gear that can be disenchanted (getting tailoring skillups). You then disenchant the gear (which destroys it and extracts enchanting materials). You then take your new enchanting materials and enchant your good gear with it (getting enchanting skillups).

    If this is more of the intent, to make the more common gear able to be broken down into materia, it makes perfect sense. However, the whole affinity aspect (meaning I have to wear the stuff) still seems a little wonky.
    You do know FF7 came before Diablo II which is where Blizzards socketing system came from and IIRC the DII team even said they came up with the idea from FF7.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #405
    Player
    OMEGA_HACK's Avatar
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    Altrage A'uli
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    I know people are complaining about having to spend more time grinding their characters, but honestly I am going to reroll my character so I can get the full enjoyment of the changed system, and I would encourage everyone to do the same so you can get the real feelings for the overhaul.

    Just my 2 cents in the matter
    (0)

  6. 06-03-2011 09:07 AM

  7. #406
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    Quote Originally Posted by Cairdeas View Post
    You do know FF7 came before Diablo II which is where Blizzards socketing system came from and IIRC the DII team even said they came up with the idea from FF7.
    Yes, I am aware of that. I am a 36-year-old old-school gamer. I fell in love with the Final Fantasy series when I first played FFVI (III-US) back on the SNES in 1994. It remains my favorite of the series, to this day.

    I know the gaming timeline.

    That doesn't change the fact that the new 'Materia' system sounds more like, what I said, a hybrid of WoW's enchanting and gem socketing system than FFVII's Materia system.

    Shall I reiterate why it shouldn't use the name?
    (1)
    Last edited by Rowyne; 06-03-2011 at 09:44 AM.

  8. #407
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    Cairdeas's Avatar
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    Quote Originally Posted by Rowyne View Post
    Yes, I am aware of that. I am a 36-year-old old-school gamer. I fell in love with the Final Fantasy series when I first played FFVI (III-US) back on the SNES in 1994. It remains my favorite of the series, to this day.

    I know the gaming timeline.

    That doesn't change the fact that the new 'Materia' system sounds more like, what I said, a hybrid of WoW's enchanting and gem socketing system than FFVII's Materia system.

    Shall I reiterate why it shouldn't use the name?
    Sure and I'll reiterate why they should?

    Materia is a "Growth System" And Materia Grows using AP once you max the AP it becomes catalytic. In VII this was automatic and a new stone was "Born" in XIV you have to force the stone to be born by processing the weapon it grew on.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #408
    Player
    Rowyne's Avatar
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    Quote Originally Posted by Cairdeas View Post
    XIV you have to force the stone to be born by processing the weapon it grew on.
    By destroying the gear (which didn't happen in FFVII, IIRC). ie, disenchanting.

    Quote Originally Posted by Physic View Post
    didnt play wow, but it sounds like its intent is different, this seems to be more aimed at making customized gear, there probably wont be much reason to make gear, soley to destroy it. not en mass anyhow.
    No, I don't think that's the intent, but it may be the result. Even worse, as some are predicting, it may become a new form of grinding (make gear, wear it for affinity, destroy and harvest for socketing materials).
    (1)
    Last edited by Rowyne; 06-03-2011 at 10:21 AM.

  10. #409
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    Seriously who the $@#! cares where the idea came from?
    (0)

  11. #410
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    Griss's Avatar
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    Griss Stilgar
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    Sargatanas
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    Quote Originally Posted by Physic View Post
    didnt play wow, but it sounds like its intent is different, this seems to be more aimed at making customized gear, there probably wont be much reason to make gear, soley to destroy it. not en mass anyhow.

    Its probably more like a item destruction mechanic, with a reverse incentive, instead of your gear simply being destroyed, you destroy it yourself for a gamble, it takes items out of the reselling market, and encourages a small amount of buying of the same level gear.
    You got a crab bow+3 with +4 attack, its been fully attached for awhile, you find a deal on a crab bow+3, or you make one yourself, buy a new one and gamble your old one. but this will probably happen fairly rarely.

    Voluntary item wear/destruction.
    that's exactly how its sounding. will be interesting to see if this gives the over saturation of items a nice big drain plug and revitalizes some markets.
    (0)
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