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Thread: Materia System

  1. #351
    Player
    AreeyaJaidee's Avatar
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    If they are going to call it the Materia system, it needs to WORK like the Materia system:

    -the more you use a Materia it lvls up
    -Materia is equippable and unequippable
    -Materia doesn't break when you remove it
    -Materia imparts skills not just lame ass stats

    Come on SE, get real. This is a halfassed attempt. We need more than just retarded atk, def, etc. Stats on our weapons. What's so great about working your ass off just to get +5 STR on a sword?!

    This is an insult. If the system isn't good no one will use it and a lot of players expecting above average quality content are going to hate you a lot.
    (1)

  2. #352
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    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by AreeyaJaidee View Post
    If they are going to call it the Materia system, it needs to WORK like the Materia system:

    -the more you use a Materia it lvls up
    -Materia is equippable and unequippable
    -Materia doesn't break when you remove it
    -Materia imparts skills not just lame ass stats

    Come on SE, get real. This is a halfassed attempt. We need more than just retarded atk, def, etc. Stats on our weapons. What's so great about working your ass off just to get +5 STR on a sword?!

    This is an insult. If the system isn't good no one will use it and a lot of players expecting above average quality content are going to hate you a lot.
    I wouldn't put it passed me if this was only the start of a System that will expand into something much more.
    (0)

  3. #353
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    We could only hope so. I doubt it will have time to expand if the dungeon sucks.

    Because SE will loose their remaining playerbase to WoW or the much anticipated and content rich Guild Wars 2.

    Without a playerbase they won't get a chance to even have a reason to continue anything ff14 related.

    This next patch is a deal maker or breaker.

    I'm wishing with all my might that they pull a giraffe out the hat instead of a bunny. Why? Because ppl are tired of the same **** again and again. Fool me once...
    (0)

  4. #354
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    Jennestia's Avatar
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    Yeah, they'll put all focus back onto XI -- which would make the select "if you like XI so much why don't you go play it and let XIV become it's old thing without you guys holding it back?" people happy that XIV would be unsupported in favor of their established MMO.
    (0)

  5. #355
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    Still, I wouldn't expect crazy things out of the system. It's meant to deal with the flashpan economy mechanics that generate mountains of crap equipment and weapons in order to make anything someone's willing to pay for. It's not meant to dramatically complicate the battle system.

    They'll probably make you choose between things like Str+4, Att+3, or double attack+1%. That's a tough call depending on Matsui's tightened battle stats.

    Materia's not going to make or break your character into either a gimp or an epic hero known throughout the land. Not meant to be that.
    (0)

  6. #356
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    Hell it didn't in VII (broken nature of the game aside, and I mean literally broken, *cough magic resistance*) and you could actually complete the game without using non-story driven materia (Long range/Chocobo lure etc.) They probably wanted to avoid calling it something too generic like Enchantment.
    (0)

  7. #357
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    IveraIvalice's Avatar
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    keep the materia name. its good. some people just wont let go of somethings.
    its like summonings, they look different in like every game but its still the same thing, get over it
    (0)

  8. #358
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    AreeyaJaidee's Avatar
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    You know accepting less is how you continue the tradition of getting less. Especially in a time where SE listens to our opinions.

    Don't say it isn't "meant" to be that. As if you could possibly know. There is very little more than speculation at this point.

    My point was in focus if what info IS known at this time.

    If every player adapted YOUR "just accept it as it is" mentality then I doubt half the fixes and implementations we have to date would have come about.

    But they did come, and you know why? Because ppl that cared argued and voted passionately.

    We are the ones effecting change.
    (1)

  9. #359
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    Rowyne's Avatar
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    Quote Originally Posted by Mack View Post
    Yea safe to say you're the only one who is going to have any trouble with this lol.
    I may have been the only person who has argued that the word 'materia', in and of itself, does not roll nicely off the tongue and will be confusing when used in a crafting scheme.

    However, I am not the only person in this thread who feels the term is too branded and specific to FFVII. And that is my main opposition to the term.

    I'm fine with series tradition terms, like chocobo, moogle, job names, Cid, etc. Because they're tradition. They recur in every Final Fantasy.

    However, 'Materia' was a system exclusively used in FFVII. And it wasn't even socketing for item enhancement, like we're talking about implementing in FFXIV, it was socketing for abilities and summons. In reality, the Materia system is more like FFVIII's Junctioning system.

    I think people may be annoyed when they hear that FFXIV is implementing a 'Materia' system, then find out they can't summon KotR when they socket their sword with a crystal.

    I think a system of crystal socketing is fantastic. It lets you customize your gear. And it definitely fits into the Final Fantasy universe. But using the name 'Materia' does not properly define the system, and it does not fit into FFXIV's crystal naming scheme.
    (0)
    Last edited by Rowyne; 06-03-2011 at 01:45 AM.

  10. #360
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    Nuru's Avatar
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    Quote Originally Posted by Rowyne View Post
    I may have been the only person who has argued that the word 'materia', in and of itself, does not roll nicely off the tongue and will be confusing when used in a crafting scheme.

    However, I am not the only person in this thread who feels the term is too branded and specific to FFVII. And that is my main opposition to the term.

    I'm fine with series tradition terms, like chocobo, moogle, job names, Cid, etc. Because they're tradition. They recur in every Final Fantasy.

    However, 'Materia' was a system exclusively used in FFVII. And it wasn't even socketing for item enhancement, like we're talking about implementing in FFXIV, it was socketing for abilities and summons. In reality, the Materia system is more like FFVIII's Junctioning system.

    I think people may be annoyed when they hear that FFXIV is implementing a 'Materia' system, then find out they can't summon KotR when they socket their sword with a crystal.

    I think a system of crystal socketing is fantastic. It lets you customize your gear. And it definitely fits into the Final Fantasy universe. But using the name 'Materia' does not properly define the system, and it does not fit into FFXIV's crystal naming scheme.
    Even if the Materia System is just based on stats right now, I can see some Materia that can be quested to improve Job Abilities or upgrade class abilities. FFVII was Yoshi's favorite FF game as i recall, I don't believe he would continue to stride too far away from the Materia System that existed in that game.
    (0)

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