Actually, in this case the antecedent to the preposition "them" is ambiguous and can either refer to the points, or to the "armor and weapons".It doesn't make perfect sense. People are reading too much into this.
"By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them("them" means the points you've earned, not the gear) into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats (Stats from the weapon, not the weapon itself) that the player has used and formed an attachment to. "
If you read the original Japanese post, it's a little clearer that you turn the actual item into materia.
"Them" could be talking about armor and weapons as well. After the "conversion" the weapons and armors are gone and all that is left is the weapon and armor's stats in crystalline form. If they said Materia is a crystallized form of the weapon and armor, then we'll have a bunch of people thinking they could wear crystal gear.It doesn't make perfect sense. People are reading too much into this.
"By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them("them" means the points you've earned, not the gear) into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats (Stats from the weapon, not the weapon itself) that the player has used and formed an attachment to. "
Whilst I'd agree that it might be a good idea to consume weapons/armour, I think the whole 'oversized weapon pool' thing would eventually sort itself out once we got new content and the current range became less desirable, and perhaps alternative and cheaper synths than weapons and armour themselves are made available.
youd still have a wealth of level 50 items no one needs. This system will basically create a destruction of item system thats voluntary, though, i wonder are they going to get rid of item durability with this? hmmmWhilst I'd agree that it might be a good idea to consume weapons/armour, I think the whole 'oversized weapon pool' thing would eventually sort itself out once we got new content and the current range became less desirable, and perhaps alternative and cheaper synths than weapons and armour themselves are made available.
I don't think removing materia should destroy it. I'd like if you were able to learn spells and or abilities from materia like FFVII, or especially job traits. But really, please keep calling it Materia, and please make the "crystals" spherical and look like the materia of FFVII.Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!
We're looking forward to hearing feedback on this!
*Rep note: Similar to "affection" not "attaching" something.
(Please note that some terms may not be final and may be subject to change in the future.)
Actually, I really hope this isn't like synergy in FFXI, I REALLY hope it's not like augments, make it so you can craft specific materia and allow for combinations to unlock new effects. I don't care for randomness on my gear.
Last edited by Coldbrand; 06-02-2011 at 07:22 AM.
I thought you would build up ap on gear and they would give you materia slots for extra enhancements. just speculation. it was a vague statement in my opinion.
Just want to point out that Bayohne mentioned weapons and armor .... I surely hope that tools are included in that.
This way, EVERY class can participate in creation of materia. One possibility / hope / speculation is that the experience that went to the now-defunct physical level is used to create the "attachment points" needed to convert said item into materia.
Also, using an NPC (who presumably charges gil) to convert the items into Materia is a wonderful (imho) new gil sink. This system creates both a gil sink AND an item sink...![]()
materia system was just your magic and stuff in ff7, we already have that, were just missing traits and ablitys for each class like right now its too universal Job specific.
if they add something like that it should be none item system should let it be made another way, cuz just going to the markets and buying one is blah and typical, should be like ff8 draw mako from points on the map then build the materia you want from a list your character makes from quest then have that materia forever then you can upgrade it later or level it up. that would be more RPG and something you can build off of.
--just my version.
Thats how I read it.It doesn't make perfect sense. People are reading too much into this.
"By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them("them" means the points you've earned, not the gear) into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats (Stats from the weapon, not the weapon itself) that the player has used and formed an attachment to. "
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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