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Thread: Materia System

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  1. #1
    Player
    Majidah's Avatar
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    Mar 2011
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    Majidah Sihaam
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    Balmung
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    Archer Lv 50
    Why would it be called something else? Its the same thing than on vii minus the spells. People bitch xiv doesn't have enough ff trade symbols, and when they give them to us they just go "oh no no, can't you think of something new?"
    (27)

  2. #2
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    Corrderio's Avatar
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    Corrderio Arseid
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    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Majidah View Post
    Why would it be called something else? Its the same thing than on vii minus the spells. People bitch xiv doesn't have enough ff trade symbols, and when they give them to us they just go "oh no no, can't you think of something new?"
    But Materia was just a FF7 thing, when people mean staples they mean things that have been spread across the entire series. Job names, ultimate weapons like Excalibur, etc.
    (2)

  3. #3
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    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Corrderio View Post
    But Materia was just a FF7 thing, when people mean staples they mean things that have been spread across the entire series. Job names, ultimate weapons like Excalibur, etc.
    Not True. :P

    They've been in Tactics as well as Dissidia and every game in the FFVII Compilation as well as Key items in a few other FF's.
    (9)
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  4. #4
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    Quote Originally Posted by Cairdeas View Post
    Not True. :P

    They've been in Tactics as well as Dissidia and every game in the FFVII Compilation as well as Key items in a few other FF's.
    Seriously, they where only good in FFVII, in tactics they played no role, neither did they in any other game
    (0)

  5. #5
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    I think this idea is EXACTLY what this game needs.

    Think about it, you add materia to an item, it makes it untradeable as well as enhancing stats.

    This does two key things:

    1.) Fixes the problem of items flooding the market, and deflation; everything is basically worthless because you can just trade your crap back into the market. In this system, you'll have to vendor things you don't want instead of reselling them.

    FIXED!!!

    2.) Players have complained about lack of stats affecting gameplay. Now, more than ever with materia, stats will have a more substantial effect, giving the player more of a feel for stats in general.

    I think this is exactly what this game needs right now to balance some issues and give the player some meaning and weight to their actions. In both items having value and rarity, as well as stats starting to matter in the game, this is a great decision by the dev team. In conjunction with the planned battle and physical level changes, this whole thing could turn the game around!!

    Keep in mind I haven't played in months, but this kind of new development is the sort of thing that make me start playing again, I'm sure with many others.
    (2)

  6. #6
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    I really like this idea. But it sounds like crafters have to be present to attach materia to the equipment.

    I like the idea of keeping crafters involved in the process, but if they could produce an item that anyone could use to attach the materia to the equipment, this would be much less cumbersome. It's never fun trying to hunt down a crafter when you need something done. And as a crafter, i much prefer being able to craft and sell while i'm away or offline.
    (0)

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